Hello Mike, is there any chance to get CS:S on the old engine or is that only a question about time, when you port it to the new engine?
With friendly reguards Ratman2000 ----- Original Message ----- From: "Mike Durand" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Monday, September 17, 2007 1:21 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The most significant fact here is that there have been interface changes > so it is probable that many server plug-ins that work with CSS, DoD, and > HL2MP will not work with the Orange Box engine. Once the beta is out the > door and the initial fires are put out I will make the specific > interface changes available on http://developer.valvesoftware.com so > that when the new SDK comes out the mod/plugin community can quickly > make Orange Box-compatible server plugins. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Sunday, September 16, 2007 10:53 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Can you elaborate on what some of the core differences are between the > two > engines? > > -tsuehpsyde > SourceKills.com > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > Yes, the TF (Orange Box) engine is not compatible with the one that is > > presently used for CSS, DoDS, and HL2MP. That is why we are > segregating > > it into the the 'orangebox' directory under the root. In the coming > > months the other games will be moved to the Orange Box engine and > their > > binaries will move under the 'orangebox' directory once this move is > > done. The content does not need to move to the 'orangebox' when the > > binaries for the games move and we hope that this represents some > value > > for server admins since you will not need to download redundant > content > > files into two different directory structures in order to support two > > different engine versions. > > > > Our hope is that this new directory structure will help avoid > > disruptions to existing dedicated servers for other mods and products > > when we make significant changes to the Source engine like the ones > > needed for TF and the other Orange Box games. We also hope that it > makes > > updating your servers more convenient and less bandwidth intensive as > we > > update our games for newer engine versions. > > > > I hope this has made it more clear, but if not please let me know. > > > > -Thanks, > > Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steven > Hartland > > Sent: Sunday, September 16, 2007 4:27 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > Can you expand on this please Mike are you going to be running > different > > exe etc so this is not just a mod of the current source engine like > > cstrike > > or dod? > > > > If this is the case we us GSP's will need to treat it as a totally new > > game and not just a simple mod is why I ask. > > > > Regards > > Steve > > > > ----- Original Message ----- > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: <hlds@list.valvesoftware.com> > > Sent: Saturday, September 15, 2007 5:30 AM > > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > > > > The reason for this is that we want to be able to support different > > > generations of the source engine in one hlds installation. So > Ep1-era > > > games will remain off of the root directory but all OrangeBox-era > > games > > > will be under the 'orangebox' directory. Goldsrc games will still > need > > > to be in a separate directory structure, however. > > > > > > ================================================ > > This e.mail is private and confidential between Multiplay (UK) Ltd. > and > > the person or entity to whom it is addressed. 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