Hello Mike,

is there any chance to get CS:S on the old engine or is that only a question
about time, when you port
it to the new engine?

With friendly reguards

Ratman2000

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Monday, September 17, 2007 1:21 AM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The most significant fact here is that there have been interface changes
> so it is probable that many server plug-ins that work with CSS, DoD, and
> HL2MP will not work with the Orange Box engine. Once the beta is out the
> door and the initial fires are put out I will make the specific
> interface changes available on http://developer.valvesoftware.com so
> that when the new SDK comes out the mod/plugin community can quickly
> make Orange Box-compatible server plugins.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Sunday, September 16, 2007 10:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you elaborate on what some of the core differences are between the
> two
> engines?
>
> -tsuehpsyde
> SourceKills.com
>
> On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > Yes, the TF (Orange Box) engine is not compatible with the one that is
> > presently used for CSS, DoDS, and HL2MP. That is why we are
> segregating
> > it into the the 'orangebox' directory under the root. In the coming
> > months the other games will be moved to the Orange Box engine and
> their
> > binaries will move under the 'orangebox' directory once this move is
> > done. The content does not need to move to the 'orangebox' when the
> > binaries for the games move and we hope that this represents some
> value
> > for server admins since you will not need to download redundant
> content
> > files into two different directory structures in order to support two
> > different engine versions.
> >
> > Our hope is that this new directory structure will help avoid
> > disruptions to existing dedicated servers for other mods and products
> > when we make significant changes to the Source engine like the ones
> > needed for TF and the other Orange Box games. We also hope that it
> makes
> > updating your servers more convenient and less bandwidth intensive as
> we
> > update our games for newer engine versions.
> >
> > I hope this has made it more clear, but if not please let me know.
> >
> > -Thanks,
> > Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> Hartland
> > Sent: Sunday, September 16, 2007 4:27 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > Can you expand on this please Mike are you going to be running
> different
> > exe etc so this is not just a mod of the current source engine like
> > cstrike
> > or dod?
> >
> > If this is the case we us GSP's will need to treat it as a totally new
> > game and not just a simple mod is why I ask.
> >
> >     Regards
> >     Steve
> >
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Sent: Saturday, September 15, 2007 5:30 AM
> > Subject: RE: [hlds] Team Fortress 2 Content Available
> >
> >
> > > The reason for this is that we want to be able to support different
> > > generations of the source engine in one hlds installation. So
> Ep1-era
> > > games will remain off of the root directory but all OrangeBox-era
> > games
> > > will be under the 'orangebox' directory. Goldsrc games will still
> need
> > > to be in a separate directory structure, however.
> >
> >
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