Well, if it works like the blog post says then a plugin could easily
calculate the score of your server. Of course that would not be very
useful in later stages when servers are going to be ranked (if this
happens, of course) and not just delisted since a score means nothing
if not compared to other scores. But since it’s only currently only
important to keep the score above zero, a plugin could certainly take
care of that.

On Fri, Mar 13, 2009 at 1:35 AM, Mike Stiehm <mikesti...@gmail.com> wrote:
> Also some way to view your servers score would be nice
>
> I agree this is going to be a mess
>
>
>
>
> On Mar 12, 2009, at 7:26 PM, "SmOoThEm" <ad...@righttorule.com> wrote:
>
>> You guys are missing the point here, and it's going to be a big
>> problem.
>>
>> Let's say I get 15 people to join a server and then leave just
>> because I
>> don’t like the owners etc.
>> There goes 225 points from the server for no reason at all. I can
>> see people
>> like mygot getting servers delisted even if it only counts each
>> player once
>> per month. Also when a player joins a server and gets kicked for a
>> reserve
>> slot or cause of the steambans plugin this will really trash a
>> server score
>> because the player is actually connected before getting kicked.
>>
>> Taking away points is a horrible idea, but giving points based upon
>> play
>> time really has potential. I can see where this idea is going but
>> removing
>> servers that people pay for from the list just because it isn't
>> popular is
>> bullshit. Everyone has to start somewhere and it takes a lot of work
>> to get
>> a new server full of regular returning players. Before valve does
>> anything
>> like this they need to consult the community! I don’t think valve re
>> ally
>> understands how much money is spent each year from organizations to
>> provide
>> servers for the games they create. Personally we spend thousands. If
>> they
>> would do something like this to benefit the server owners and the
>> players at
>> the same time it would prevail a success and actually give merit to
>> established servers.
>> A better idea would be allowing servers in the list to be sorted by
>> their
>> score and not just by names, pings, players, etc. This way no one is
>> de-listed and the same effect is obtained for the players.
>>
>> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>>
>>
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie
>> Newlove
>> Sent: Thursday, March 12, 2009 4:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> If if is a global problem and not only a server problem then it would
>> not matter because every server would be penalised for it and since a
>> rank will only mean anything when compared to other servers it should
>> not matter.
>>
>> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote:
>>> Hmm connection time... So clients dropped by steam/vac connection
>>> issues
>>> will give negative points too? :D
>>>
>>> On Thu, Mar 12, 2009 at 7:21 PM, Octo <octodhd_h...@monkeyrings.com>
>> wrote:
>>>
>>>> Oh this is great news =)
>>>>
>>>> As long as theres not a way to game this to force the delist of a
>> competing
>>>> community.  I'll assume they only count a steamid's vote once for a
>> server
>>>> in a large time frame, so that flapping clients wont cause a huge
>>>> point
>>>> hit.
>>>>
>>>> Now if only you gave a vanilla server bonus....
>>>>
>>>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>>>>> Check out http://teamfortress.com/
>>>>>
>>>>>
>>>>>
>>>>> "One of the things we've been thinking about for a while now is
>>>>> how to
>>>>> improve the player experience around finding a server to play on"
>>>>>
>>>>>
>>>>>
>>>>> .
>>>>>
>>>>>
>>>>>
>>>>> "After kicking around some proposals, we came up with a simple
>>>>> system
>>>> built
>>>>> around the theory that player time on a server is a useful metric
>>>>> for
>> how
>>>>> happy the player is with that server."
>>>>>
>>>>>
>>>>>
>>>>> "The very worst servers attract a large number of connections,
>>>>> mostly
>>>>> because they're lying in ways that make them look like a very
>> attractive
>>>>> server at all times."
>>>>>
>>>>>
>>>>>
>>>>> "Our first step in improving this part of the player experience has
>> been
>>>> to
>>>>> delist all the really bad servers. The master server will simply
>>>>> stop
>>>> giving
>>>>> these to you when you fire up the serverbrowser. After that, we're
>> going
>>>> to
>>>>> keep improving our ability to measure this kind of problem."
>>>>>
>>>>>
>>>>>
>>>>> This sounds very cool, and I look forward to see what Valve can
>>>>> come up
>>>> with
>>>>> in using these stats.
>>>>>
>>>>>
>>>>>
>>>>> -          Andrew
>>>>>
>>>>> _______________________________________________
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>>>>
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>
>
> Sent from my iPhone
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