If this system is as well thought-out as the current Achievement/Stats system then attacking servers should not be so hard. Not sure what effect it would have though.
On Thu, Mar 12, 2009 at 8:35 PM, Donnie Newlove <donnie.newl...@gmail.com>wrote: > That would only make the big servers even bigger and even be > beneficial to servers running fake clients and lying just to lure in > players. But at the same time, attacking servers to manipulate their > rank could be a very real problem. > > On Fri, Mar 13, 2009 at 1:26 AM, SmOoThEm <ad...@righttorule.com> wrote: > > You guys are missing the point here, and it's going to be a big problem. > > > > Let's say I get 15 people to join a server and then leave just because I > > don’t like the owners etc. > > There goes 225 points from the server for no reason at all. I can see > people > > like mygot getting servers delisted even if it only counts each player > once > > per month. Also when a player joins a server and gets kicked for a > reserve > > slot or cause of the steambans plugin this will really trash a server > score > > because the player is actually connected before getting kicked. > > > > Taking away points is a horrible idea, but giving points based upon play > > time really has potential. I can see where this idea is going but > removing > > servers that people pay for from the list just because it isn't popular > is > > bullshit. Everyone has to start somewhere and it takes a lot of work to > get > > a new server full of regular returning players. Before valve does > anything > > like this they need to consult the community! I don’t think valve really > > understands how much money is spent each year from organizations to > provide > > servers for the games they create. Personally we spend thousands. If they > > would do something like this to benefit the server owners and the players > at > > the same time it would prevail a success and actually give merit to > > established servers. > > A better idea would be allowing servers in the list to be sorted by their > > score and not just by names, pings, players, etc. This way no one is > > de-listed and the same effect is obtained for the players. > > > > TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! > > > > > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove > > Sent: Thursday, March 12, 2009 4:47 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > If if is a global problem and not only a server problem then it would > > not matter because every server would be penalised for it and since a > > rank will only mean anything when compared to other servers it should > > not matter. > > > > On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote: > >> Hmm connection time... So clients dropped by steam/vac connection issues > >> will give negative points too? :D > >> > >> On Thu, Mar 12, 2009 at 7:21 PM, Octo <octodhd_h...@monkeyrings.com> > > wrote: > >> > >>> Oh this is great news =) > >>> > >>> As long as theres not a way to game this to force the delist of a > > competing > >>> community. I'll assume they only count a steamid's vote once for a > > server > >>> in a large time frame, so that flapping clients wont cause a huge point > >>> hit. > >>> > >>> Now if only you gave a vanilla server bonus.... > >>> > >>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: > >>> > Check out http://teamfortress.com/ > >>> > > >>> > > >>> > > >>> > "One of the things we've been thinking about for a while now is how > to > >>> > improve the player experience around finding a server to play on" > >>> > > >>> > > >>> > > >>> > . > >>> > > >>> > > >>> > > >>> > "After kicking around some proposals, we came up with a simple system > >>> built > >>> > around the theory that player time on a server is a useful metric for > > how > >>> > happy the player is with that server." > >>> > > >>> > > >>> > > >>> > "The very worst servers attract a large number of connections, mostly > >>> > because they're lying in ways that make them look like a very > > attractive > >>> > server at all times." > >>> > > >>> > > >>> > > >>> > "Our first step in improving this part of the player experience has > > been > >>> to > >>> > delist all the really bad servers. The master server will simply stop > >>> giving > >>> > these to you when you fire up the serverbrowser. After that, we're > > going > >>> to > >>> > keep improving our ability to measure this kind of problem." > >>> > > >>> > > >>> > > >>> > This sounds very cool, and I look forward to see what Valve can come > up > >>> with > >>> > in using these stats. > >>> > > >>> > > >>> > > >>> > - Andrew > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > >>> please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds