Ha...haha...ha. No. Server operators should not be punished for running TF2 as it was meant to be played. Let's not start that argument.
24 slot servers should have just as much of a chance as your 32 slot 24/7 dustbowl goldrush deathmatch server. On Fri, Mar 13, 2009 at 4:06 AM, Andreas Grimm <l...@gmx.net> wrote: > The maximum number of players in TF2 is 32 and it's the server admin's > choice, how many slots he wants to have. > If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots > instead of 32, he accepts, that less players can score the server up. On > the > other side on 32 slot servers there are more connections which give minus > points. > > The score is not a result of the server settings, it's a result of active > connected players and when a server can make more people happy (in having > the max slots available), it should get a better score than low slotted > servers. > > I don't want to see 2 slot (or 24) TF2 servers which have the same score > than my 32 slot server. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel > Sent: Friday, March 13, 2009 9:15 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > You don't get a penalty for removing players, the penalty is for each > connection. > > A score filter would honor 32 player servers again, because they earn more > points. It would be better to have a normalized score depending on the max > player count. So a 24 player server which is full all the day has the same > score like a 32 player server which is full all the day. > > > >I think the overall idea of this is good, but there are problems that > > absolutely must be fixed. > > > > 1. Players connecting and reconnecting to the same server over and over > to > > 'attack' a server. > > > > 2. The server changing maps, technically all players disconnect from the > > server, so when the map changes on a 32 player server, you get 32 > > disconnects, and then 32 connections. 32 x 15 = -480 points for simply > > changing the map. > > > > If any of the players have been on for fewer than 15 minutes, you'll get > > even more of a penalty. > > > > 3. Players getting kicked - I should not be punished for removing players > > from my server. If a player is cheating or griefing, I'd like to be able > > to > > kick him without taking a penalty. > > > > 4. Server scores should be visible to the server administrator, delists > > must > > not be permanent if there is a delist mechanic in, negative server scores > > must heal over time, mainly so you don't get a situation with a server > > being > > permanently delisted. A bad server should stay delisted, but if a bad > > server > > stops being bad it should not remain delisted. > > > > 5. Crash exploits? There's always a new crash exploit, now exploiters > even > > have more incentive to crash servers, because now servers will be > > penalized > > if you connect and don't remain on for at least 15 minutes. > > > > 6. Players getting removed from the server for reasons beyond their > > control. > > - connection lost > > - steam down (yes it happens) > > - kicked by administrator > > - vote kicked by players > > - and whatever other reason. > > > > The easiest way to prevent players from gaming the system against > servers? > > No negative scores. > > > > Good servers will have very high positive scores, bad servers will have > > low > > scores. The -15 connection penalty is not needed. You can figure out how > > popular a server is solely by the amount of hours played on that server > > per > > player. > > > > Then simply allow players to sort the servers by score (and make sure > this > > 'score' value does not come from the server, but from the master server). > > > > Rather than delisting, allow players to filter the servers by score. > I.e., > > "Don't show servers with less than x score". > > > > - voogru. > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt > > Rosenberger > > Sent: Thursday, March 12, 2009 11:55 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > They will, trust me, they do atm. Each day. > > Many, many players join servers by ping, player count and map and give a > > damn about the server name and tags. > > If they join my server, which they already do, they realize the mods and > > leave. And if I switch from a stock to a custom map, I'll lose points > > too because those who joined late, will now leave. > > > > This WILL affect me. > > > > Blood Letter schrieb: > >> Those players go elsewhere, your players will still go to your server. > >> I highly doubt you'd be on the de-listed end of the spectrum. > >> > >> I hope server score/rank is never made visible in any way. > >> We do NOT need another e-peen measurement tool. > >> > >> > >>> Date: Fri, 13 Mar 2009 04:40:03 +0100 > >>> From: bengt.rosenber...@gmx.de > >>> To: hlds@list.valvesoftware.com > >>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >>> > >>> This is utterly shit (sorry for the language). > >>> > >>> - Mods: I'm running a few heavily modded TF2 server with many custom > >>> MM:S plugins. Although its all listed in server-name AND tags, I see > >>> people join, realize the mods, rant in chat and leave. This is going to > >>> hurt me and my community > >>> > >>> - Custom maps: This will put an end to custom maps completely. Not only > >>> the majority of players avoid custom maps, many people connect, wait > for > >>> the download bar 1-2 seconds and disconnect again. Also, when a custom > >>> map is played, many players disconnect at mapchange. If they connected > >>> on the previous map, I get minus score for that. How nice... > >>> > >>> - Exploiting: Some of my servers are empty at night. So a player now > can > >>> join it, disconnect and leave again just to hurt me? > >>> > >>> We KNEW for a long time valve is getting up the fight against mods > again > >>> after they reverted the sv_tags delist shit. > >>> It seems this is what they thought out this time to fight custom > >>> servers. > >>> > >>> I'm paying ******* money from my own pocket each month to provide > >>> servers for THEIR game. I help them to earn money while I spend my > >>> money. > >>> LET MY FU***** server alone goddamn. > >>> > >>> (And again, sorry for the language. I'm in wrath). > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> _________________________________________________________________ > >> Windows LiveT Groups: Create an online spot for your favorite groups to > > meet. > >> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds