msleeper wrote:
> Are you talking about TF2? I am pretty sure L4D's server is already
> multithreaded.

$ ps m -p 25096
   PID TTY      STAT   TIME COMMAND
25096 pts/0    -      1:06 ./srcds_i486 +map l4d_hospital01_apartment 
+hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment 
-game left4dead
     - -        Sl+    0:52 -
     - -        Sl+    0:00 -
     - -        Sl+    0:09 -

Sure, there are 3 threads but only one is running the simulation (see 
cpu time). Multithreaded but with no performance benefits over single 
thread.

> # mpstat -P ALL
> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> 
> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft  %steal
> %idle    intr/s
> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75    0.00
> 71.56   1898.72
> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90    0.00
> 69.11    242.07
> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88    0.00
> 71.20    236.66
> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82    0.00
> 72.17    236.66
> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76    0.00
> 71.79    236.66
> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70    0.00
> 72.82    236.66
> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67    0.00
> 72.81    236.66
> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66    0.00
> 73.39    236.66
> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64    0.00
> 73.51    236.66

How is that supposed to show multithreading? A single thread can be 
migrated many times a second between different cpus and many threads can 
be executed serially on the same cpu. Thats also most likely not one but 
many separate processes.

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