That happens by default anyway. MOUSE2 detonates all your stickies.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
<donnie.newl...@gmail.com>wrote:

> It's much worse than that. Even the random generator for crits is
> client side, hence the 100% crit chance hacks.
>
> On Wed, May 20, 2009 at 8:21 PM, CLAN RCR <clan...@gmail.com> wrote:
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more
like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <clan...@gmail.com> wrote:
> >
> >> It sounds to me if someone is actually advertising that a script will
> >> auto-detonate stickies based upon the health of the opposing player
> isn't a
> >> script at all, but a program built to steal account information.
> >>
> >> Enjoy your trojan, and botnet.
> >>
> >> -Matt
> >>
> >>
> >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <m4ngr...@gmail.com>
> wrote:
> >>
> >>> That's basically what I'm asking. How does the script know that there
> is
> >>> an
> >>> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> >>> stickies when their health < 10.
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> >>> Sent: Wednesday, 20 May 2009 3:53 AM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>>
> >>> Yaakov,
> >>>
> >>> All scripts are triggered by a bind.  In general scripts can execute
> >>> another
> >>> single key or multiple keys, or further, sets of keys (i.e., alias').
> >>>  Just
> >>> as explained in more detail in this following reference, among many on
> the
> >>> net, http://tf2wiki.net/wiki/Scripting
> >>>
> >>> Your last question seems to imply that a script will _auto_
trigger...?
> >>>  And
> >>> for the record, my experience has enver come across one such as this.
>  My
> >>> experience has come across an auto aim, or aim assist of the scout
that
> >>> once
> >>> the cross-hair crosses the body of the opponent, it fires.  The script
> >>> here
> >>> being just to turn ON or turn OFF that behavior.
> >>>
> >>>
> >>> Anyone consider these publically available scripts unacceptable for
the
> >>> Spy?
> >>>
> >>> http://tf2wiki.net/wiki/Spy_scripts
> >>>
> >>> Thanks for any input as I'm just trying to be a smarter admin for my
> >>> community, nothing more.
> >>>
> >>> [FLASH] MjrNuT
> >>> Arise from Flames and Ash, Behold Immortality
> >>>
> >>> www.flamesandash.com
> >>>
> >>>
> >>>
> >>> > ------------------------------
> >>> >
> >>> > Message: 5
> >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> >>> > From: Yaakov Smith <m4ngr...@gmail.com>
> >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>> > To: Half-Life dedicated Win32 server mailing list
> >>> >        <hlds@list.valvesoftware.com>
> >>> > Message-ID:
> >>> >        <6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> >>> > Content-Type: text/plain; charset=UTF-8
> >>> >
> >>> > @David: A combined Sniper+Spy update has been rumored for ages.
> >>> > @MjrNuT: How would you trigger a script, apart from binding it to a
> key?
> >>> > how
> >>> > would a script know you are below 10 HP, for example?
> >>> >
> >>> >
> >>> >
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> >>
> >>
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