The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
*Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 > Date: Thu, 21 May 2009 08:11:05 +1000 > From: "Yaakov Smith" <m4ngr...@gmail.com> > Subject: Re: [hlds] BAN Spy Scripts Anyone? > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com> > Content-Type: text/plain; charset="us-ascii" > > Quoting MjrNut: > > Here are some examples that I don't think you can do manually AND > consistently: > 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the > 1s > life. > > How does the script know you are in the 1s life? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds