I hope so too. Sarcasm gets hard to detect across the interwebs.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Thursday, 21 May 2009 9:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I am pretty sure (at least, I hope) he was being sarcastic.

Thanks,
-Jeff


On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith <m4ngr...@gmail.com> wrote:

> Yes, that's a major part of playing demoman.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Thursday, 21 May 2009 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Are you sure?
>
> On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith <m4ngr...@gmail.com> wrote:
>
> > That happens by default anyway. MOUSE2 detonates all your stickies.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > Sent: Thursday, 21 May 2009 8:24 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > Maybe something like a script that, when you press, say, right click,
> > it detonates all your stickies at once.
> >
> > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > <donnie.newl...@gmail.com>wrote:
> >
> > > It's much worse than that. Even the random generator for crits is
> > > client side, hence the 100% crit chance hacks.
> > >
> > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR <clan...@gmail.com> wrote:
> > > > But on a different note, you would be surprised how much of the game
> > > > environment is all computed client-side. Aimbot functionality is
> quite
> > a
> > > bit
> > > > different from being able to tell the health of the opposing player.
> > > >
> > > > The model positioning/hitboxes are all viewable on the client-side
of
> > > > course. The health of the opposing player, is not. ..Unless you're a
> > spy
> > > > disguising as an enemy player. But still.. That function sounds more
> > like
> > > a
> > > > hack to me then a script.
> > > >
> > > > -Matt
> > > >
> > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <clan...@gmail.com> wrote:
> > > >
> > > >> It sounds to me if someone is actually advertising that a script
> will
> > > >> auto-detonate stickies based upon the health of the opposing player
> > > isn't a
> > > >> script at all, but a program built to steal account information.
> > > >>
> > > >> Enjoy your trojan, and botnet.
> > > >>
> > > >> -Matt
> > > >>
> > > >>
> > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <m4ngr...@gmail.com>
> > > wrote:
> > > >>
> > > >>> That's basically what I'm asking. How does the script know that
> there
> > > is
> > > >>> an
> > > >>> enemy in your crosshair? And someone else here mentioned
> > > auto-detonating
> > > >>> stickies when their health < 10.
> > > >>>
> > > >>> -----Original Message-----
> > > >>> From: hlds-boun...@list.valvesoftware.com
> > > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >>> To: hlds@list.valvesoftware.com
> > > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>>
> > > >>> Yaakov,
> > > >>>
> > > >>> All scripts are triggered by a bind.  In general scripts can
> execute
> > > >>> another
> > > >>> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>>  Just
> > > >>> as explained in more detail in this following reference, among
many
> > on
> > > the
> > > >>> net, http://tf2wiki.net/wiki/Scripting
> > > >>>
> > > >>> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>>  And
> > > >>> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >>> experience has come across an auto aim, or aim assist of the scout
> > that
> > > >>> once
> > > >>> the cross-hair crosses the body of the opponent, it fires.  The
> > script
> > > >>> here
> > > >>> being just to turn ON or turn OFF that behavior.
> > > >>>
> > > >>>
> > > >>> Anyone consider these publically available scripts unacceptable
for
> > the
> > > >>> Spy?
> > > >>>
> > > >>> http://tf2wiki.net/wiki/Spy_scripts
> > > >>>
> > > >>> Thanks for any input as I'm just trying to be a smarter admin for
> my
> > > >>> community, nothing more.
> > > >>>
> > > >>> [FLASH] MjrNuT
> > > >>> Arise from Flames and Ash, Behold Immortality
> > > >>>
> > > >>> www.flamesandash.com
> > > >>>
> > > >>>
> > > >>>
> > > >>> > ------------------------------
> > > >>> >
> > > >>> > Message: 5
> > > >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> > > >>> > From: Yaakov Smith <m4ngr...@gmail.com>
> > > >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>> > To: Half-Life dedicated Win32 server mailing list
> > > >>> >        <hlds@list.valvesoftware.com>
> > > >>> > Message-ID:
> > > >>> >        <
> > 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> > > >>> > Content-Type: text/plain; charset=UTF-8
> > > >>> >
> > > >>> > @David: A combined Sniper+Spy update has been rumored for ages.
> > > >>> > @MjrNuT: How would you trigger a script, apart from binding it
to
> a
> > > key?
> > > >>> > how
> > > >>> > would a script know you are below 10 HP, for example?
> > > >>> >
> > > >>> >
> > > >>> >
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