Using a server browser primarily really wouldnt work that well. The game
could really use some kind of lobby browser though.

On Sat, Jun 27, 2009 at 10:28 AM, 1nsane <1nsane...@gmail.com> wrote:

> " People are dealing OK without an officially accessible server browser"
>
> Read the whole thing next time.
>
> On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold 
> <clontar...@iinet.net.au<https://mail.google.com/mail?view=cm&tf=0&to=clontar...@iinet.net.au>
> >wrote:
>
> > 1nsane wrote
> >
> >  > It doesn't look like Valve wants to add a server browser. LFD has
> > been out for a while.
> >
> > openserverbrowser
> >
> > _______________________________________________________
> >
> > Shane Arnold            -       
> > clontar...@iinet.net.au<https://mail.google.com/mail?view=cm&tf=0&to=clontar...@iinet.net.au>
> >
> > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
> > horse was lost. For want of a horse, the messenger was lost. For want of
> a
> > messenger, the message was not delivered. For want of an undelivered
> message
> > the war was lost."
> >
> >
> >
> > 1nsane wrote:
> > > Wow wow...slow down buddy.
> > >
> > > Lets not scare valve into ignoring this thread. People are dealing OK
> > > without an officially accessible server browser but the lack of a
> > > nice/automatic way to download custom campaigns is a bit of a more
> > immediate
> > > problem.
> > >
> > > It doesn't look like Valve wants to add a server browser. LFD has been
> > out
> > > for a while.
> > >
> > > On Fri, Jun 26, 2009 at 8:08 PM, Munra 
> > > <mu...@anbservers.net<https://mail.google.com/mail?view=cm&tf=0&to=mu...@anbservers.net>>
> wrote:
> > >
> > >
> > >> Why Not allow people to choose the server that want to join in the
> > lobby.
> > >> AKA a community server or have some type or server browser. Then allow
> > the
> > >> users to download the pk Via sv_downloadurl when they connect.
> > >>
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: 
> > >> hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>
> > >> [mailto:hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>]
> On Behalf Of msleeper
> > >> Sent: Friday, June 26, 2009 4:19 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
> > >> sv_downloadurl )
> > >>
> > >>
> > >>> 2) vpk author could just link to a google search with "mapname vpk
> > >>>
> > >> download"
> > >>
> > >> hahaha Worst idea of all time award goes to...
> > >>
> > >>
> > >> On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
> > >>
> > >>> Steven Hartland wrote:
> > >>>
> > >>>> That really is a majorly stupid way of doing it, what happens when:-
> > >>>> 1. In a few months when siteX that the mapper included as the source
> > >>>> expires or gets shutdown?
> > >>>> 2. A good campaign gets popular and the people downloading it
> overload
> > >>>> the origin server?
> > >>>>
> > >>>> Why not use the tried an tested redirect system like every other
> game?
> > >>>>
> > >>>> Seriously Valve you need to revisit this and make a workable
> solution.
> > >>>>
> > >>> TBH I dont see any better way ... but:
> > >>> 1) let lobby host specify a different download url with a cvar,
> > >>> 2) vpk author could just link to a google search with "mapname vpk
> > >>>
> > >> download"
> > >>
> > >>> _______________________________________________
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> archives,
> > >>>
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> > >>
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> > >>>
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> > >> please visit:
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> > >>
> > >>
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> > >> please visit:
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> > >>
> > >>
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> > please visit:
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> > >
> > >
> > >
> >
> >
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> >
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