Fresh install required, if you don't want to keep gigabytes of old files that 
moved into .vpk's

22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:
> Will the servers be able to convert as well? I did this in the beta and it 
> seems to work fine (I first renamed tf2beta folder to tf).
>
> Or is a fresh install required to prevent problems with things like 
> consistency checks?
>
> On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <fletch...@valvesoftware.com> 
> wrote:
>> If the current sv_pure implementation stays, yes it would still work.  What 
>> we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in 
>> it.  We'd just omit the chunks.  The server doesn't need the data, it just 
>> needs the MD5's.
>>
>> We're still working through the details of exactly how sv_pure will work.  
>> Should know more in a week or so.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
>> Sent: Thursday, February 21, 2013 7:04 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>>
>> Would the servers still be able to do sv_pure checks without the content?
>>
>> On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com> wrote:
>>
>>> Thanks, I'll look into this.
>>>
>>> The division of the assets by type is actually in anticipation of shipping 
>>> a more culled set of files to the dedicated server.  It just hasn't been 
>>> optimized yet.
>>>
>>> The audio data is in the same category.  (Except perhaps the header
>>> data.)
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
>>> Friedrichs
>>> Sent: Thursday, February 21, 2013 6:57 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>>>
>>> Good catch - I havent looked into the VPK's yet... since the server doesnt 
>>> need the VTF's, it would be advisable for Valve to move all the VMT's into 
>>> a seperate VPK.
>>>
>>> On 2013/02/22 03:31, Peter Jerde wrote:
>>>> I see that, too.
>>>>
>>>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>>>>
>>>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>>>>
>>>> It looks like the beta ships with both .vmt AND .vtf files, while the 
>>>> normal tf2 has only .vmt.
>>>>
>>>> Those .vtf files add up to the difference in sizes.
>>>>
>>>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>  wrote:
>>>>
>>>>> I just installed the TF beta dedicated server. How come the total size is 
>>>>> around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 
>>>>> GB? I get the feeling that now that everythings inside the VPK's, the 
>>>>> server has more stuff than it actually has to have.
>>>>>
>>>>> Would be nice if someone at Valve could check for possibly duplicate 
>>>>> content:
>>>>>
>>>>> The old install has a materials folder thats not even 50 MB in size.
>>>>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
>>>>> The hl2 VPKs of the new install also occupy 2 GB more memory than the 
>>>>> loose files of that directory in the old install. So there's the 5 GB 
>>>>> difference.
>>>>>
>>>>> On 2013/02/20 03:36, Fletcher Dunn wrote:
>>>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
>>>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>>>>>> Steam's new-and-improved content delivery system. SteamPipe is
>>>>>> currently used by most games on Steam.
>>>>>>
>>>>>> This change will impact server operators in at least two significant 
>>>>>> ways:
>>>>>>
>>>>>> *You will use steamcmd instead of the HLDSUpdateTool to
>>>>>> install/update the server.
>>>>>>
>>>>>> *The conversion will entail significant changes to the way the
>>>>>> files appear in the local filesystem on the server and client. The
>>>>>> client no longer uses GCF files. Instead, most assets are packed up
>>>>>> into VPK, and those VPKs are the same on the server and the client.
>>>>>> The server no longer uses 1000's of loose files.
>>>>>>
>>>>>> We're using the TF beta to test these changes and identify the
>>>>>> bugs, and give everybody a chance to make sure their favorite mod
>>>>>> or plugin will work in the new system.
>>>>>>
>>>>>> Everybody is encouraged to download the TF beta!
>>>>>>
>>>>>> We've prepared an FAQ that discusses the details of the change and
>>>>>> answers the questions we anticipate:
>>>>>>
>>>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>>>>>>
>>>>>> Please report gameserver related bugs in this mailing list.
>>>>>>
>>>>>> Client bugs can be reported through this mailing list, or in the TF
>>>>>> beta forum.
>>>>>>
>>>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>>>>>>
>>>>>> Thanks for your help, and happy testing!
>>>>>>
>>>>>> (And remember, playtime in the beta counts towards item drops in
>>>>>> the release game.)
>>>>>>
>>>>>> - Fletch
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>
>>>
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