Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old
binaries around so a fresh install might be recommended.


On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev <lisee...@yandex.ru> wrote:

> Fresh install required, if you don't want to keep gigabytes of old files
> that moved into .vpk's
>
> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:
> > Will the servers be able to convert as well? I did this in the beta and
> it seems to work fine (I first renamed tf2beta folder to tf).
> >
> > Or is a fresh install required to prevent problems with things like
> consistency checks?
> >
> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> >> If the current sv_pure implementation stays, yes it would still work.
>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
> it just needs the MD5's.
> >>
> >> We're still working through the details of exactly how sv_pure will
> work.  Should know more in a week or so.
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
> >> Sent: Thursday, February 21, 2013 7:04 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>
> >> Would the servers still be able to do sv_pure checks without the
> content?
> >>
> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com>
> wrote:
> >>
> >>> Thanks, I'll look into this.
> >>>
> >>> The division of the assets by type is actually in anticipation of
> shipping a more culled set of files to the dedicated server.  It just
> hasn't been optimized yet.
> >>>
> >>> The audio data is in the same category.  (Except perhaps the header
> >>> data.)
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> >>> Friedrichs
> >>> Sent: Thursday, February 21, 2013 6:57 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>>
> >>> Good catch - I havent looked into the VPK's yet... since the server
> doesnt need the VTF's, it would be advisable for Valve to move all the
> VMT's into a seperate VPK.
> >>>
> >>> On 2013/02/22 03:31, Peter Jerde wrote:
> >>>> I see that, too.
> >>>>
> >>>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
> >>>>
> >>>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
> >>>>
> >>>> It looks like the beta ships with both .vmt AND .vtf files, while the
> normal tf2 has only .vmt.
> >>>>
> >>>> Those .vtf files add up to the difference in sizes.
> >>>>
> >>>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>
>  wrote:
> >>>>
> >>>>> I just installed the TF beta dedicated server. How come the total
> size is around 11 GB, while the old TF via Hldsupdatetool totals at less
> than 6 GB? I get the feeling that now that everythings inside the VPK's,
> the server has more stuff than it actually has to have.
> >>>>>
> >>>>> Would be nice if someone at Valve could check for possibly duplicate
> content:
> >>>>>
> >>>>> The old install has a materials folder thats not even 50 MB in size.
> >>>>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
> >>>>> The hl2 VPKs of the new install also occupy 2 GB more memory than
> the loose files of that directory in the old install. So there's the 5 GB
> difference.
> >>>>>
> >>>>> On 2013/02/20 03:36, Fletcher Dunn wrote:
> >>>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
> >>>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to
> SteamPipe.
> >>>>>> Steam's new-and-improved content delivery system. SteamPipe is
> >>>>>> currently used by most games on Steam.
> >>>>>>
> >>>>>> This change will impact server operators in at least two
> significant ways:
> >>>>>>
> >>>>>> *You will use steamcmd instead of the HLDSUpdateTool to
> >>>>>> install/update the server.
> >>>>>>
> >>>>>> *The conversion will entail significant changes to the way the
> >>>>>> files appear in the local filesystem on the server and client. The
> >>>>>> client no longer uses GCF files. Instead, most assets are packed up
> >>>>>> into VPK, and those VPKs are the same on the server and the client.
> >>>>>> The server no longer uses 1000's of loose files.
> >>>>>>
> >>>>>> We're using the TF beta to test these changes and identify the
> >>>>>> bugs, and give everybody a chance to make sure their favorite mod
> >>>>>> or plugin will work in the new system.
> >>>>>>
> >>>>>> Everybody is encouraged to download the TF beta!
> >>>>>>
> >>>>>> We've prepared an FAQ that discusses the details of the change and
> >>>>>> answers the questions we anticipate:
> >>>>>>
> >>>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
> >>>>>>
> >>>>>> Please report gameserver related bugs in this mailing list.
> >>>>>>
> >>>>>> Client bugs can be reported through this mailing list, or in the TF
> >>>>>> beta forum.
> >>>>>>
> >>>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
> >>>>>>
> >>>>>> Thanks for your help, and happy testing!
> >>>>>>
> >>>>>> (And remember, playtime in the beta counts towards item drops in
> >>>>>> the release game.)
> >>>>>>
> >>>>>> - Fletch
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
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> archives, please visit:
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>
> >>>>>
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> >>>>
> >>>>
> >>>
> >>>
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