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2013/2/23 AnAkIn <anakin...@gmail.com>

> Oops, gmail created a new thread for some reason. Continuing in this one:
>
> How are we supposed to test sv_pure? There are no default whitelists files
> with the game, and the whitelist settings must have changed.
> https://github.com/ValveSoftware/Source-1-Games/issues/170
>
>
> 2013/2/22 Fletcher Dunn <fletch...@valvesoftware.com>
>
>>  There’s no auto-conversion.  If you install into an existing folder, it
>> will basically just drop down a new install on top of the old one.  You’ll
>> basically duplicate the entire install, because all the loose files that
>> were moved into VPK will stick around.****
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
>> *Sent:* Friday, February 22, 2013 12:49 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] SteamPipe is coming. Download the TF beta****
>>
>> ** **
>>
>> Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old
>> binaries around so a fresh install might be recommended.****
>>
>> ** **
>>
>> On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev <lisee...@yandex.ru>
>> wrote:****
>>
>> Fresh install required, if you don't want to keep gigabytes of old files
>> that moved into .vpk's
>>
>> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:****
>>
>> > Will the servers be able to convert as well? I did this in the beta and
>> it seems to work fine (I first renamed tf2beta folder to tf).
>> >
>> > Or is a fresh install required to prevent problems with things like
>> consistency checks?
>> >
>> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>> >> If the current sv_pure implementation stays, yes it would still work.
>>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
>> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
>> it just needs the MD5's.
>> >>
>> >> We're still working through the details of exactly how sv_pure will
>> work.  Should know more in a week or so.
>> >>
>> >> -----Original Message-----
>> >> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
>> >> Sent: Thursday, February 21, 2013 7:04 PM
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>> >>
>> >> Would the servers still be able to do sv_pure checks without the
>> content?
>> >>
>> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com>
>> wrote:
>> >>
>> >>> Thanks, I'll look into this.
>> >>>
>> >>> The division of the assets by type is actually in anticipation of
>> shipping a more culled set of files to the dedicated server.  It just
>> hasn't been optimized yet.
>> >>>
>> >>> The audio data is in the same category.  (Except perhaps the header
>> >>> data.)
>> >>>
>> >>> -----Original Message-----
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
>> >>> Friedrichs
>> >>> Sent: Thursday, February 21, 2013 6:57 PM
>> >>> To: Half-Life dedicated Win32 server mailing list
>> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>> >>>
>> >>> Good catch - I havent looked into the VPK's yet... since the server
>> doesnt need the VTF's, it would be advisable for Valve to move all the
>> VMT's into a seperate VPK.
>> >>>
>> >>> On 2013/02/22 03:31, Peter Jerde wrote:
>> >>>> I see that, too.
>> >>>>
>> >>>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>> >>>>
>> >>>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>> >>>>
>> >>>> It looks like the beta ships with both .vmt AND .vtf files, while
>> the normal tf2 has only .vmt.
>> >>>>
>> >>>> Those .vtf files add up to the difference in sizes.
>> >>>>
>> >>>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>
>>  wrote:
>> >>>>
>> >>>>> I just installed the TF beta dedicated server. How come the total
>> size is around 11 GB, while the old TF via Hldsupdatetool totals at less
>> than 6 GB? I get the feeling that now that everythings inside the VPK's,
>> the server has more stuff than it actually has to have.
>> >>>>>
>> >>>>> Would be nice if someone at Valve could check for possibly
>> duplicate content:
>> >>>>>
>> >>>>> The old install has a materials folder thats not even 50 MB in size.
>> >>>>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
>> >>>>> The hl2 VPKs of the new install also occupy 2 GB more memory than
>> the loose files of that directory in the old install. So there's the 5 GB
>> difference.
>> >>>>>
>> >>>>> On 2013/02/20 03:36, Fletcher Dunn wrote:
>> >>>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
>> >>>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to
>> SteamPipe.
>> >>>>>> Steam's new-and-improved content delivery system. SteamPipe is
>> >>>>>> currently used by most games on Steam.
>> >>>>>>
>> >>>>>> This change will impact server operators in at least two
>> significant ways:
>> >>>>>>
>> >>>>>> *You will use steamcmd instead of the HLDSUpdateTool to
>> >>>>>> install/update the server.
>> >>>>>>
>> >>>>>> *The conversion will entail significant changes to the way the
>> >>>>>> files appear in the local filesystem on the server and client. The
>> >>>>>> client no longer uses GCF files. Instead, most assets are packed up
>> >>>>>> into VPK, and those VPKs are the same on the server and the client.
>> >>>>>> The server no longer uses 1000's of loose files.
>> >>>>>>
>> >>>>>> We're using the TF beta to test these changes and identify the
>> >>>>>> bugs, and give everybody a chance to make sure their favorite mod
>> >>>>>> or plugin will work in the new system.
>> >>>>>>
>> >>>>>> Everybody is encouraged to download the TF beta!
>> >>>>>>
>> >>>>>> We've prepared an FAQ that discusses the details of the change and
>> >>>>>> answers the questions we anticipate:
>> >>>>>>
>> >>>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>> >>>>>>
>> >>>>>> Please report gameserver related bugs in this mailing list.
>> >>>>>>
>> >>>>>> Client bugs can be reported through this mailing list, or in the TF
>> >>>>>> beta forum.
>> >>>>>>
>> >>>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>> >>>>>>
>> >>>>>> Thanks for your help, and happy testing!
>> >>>>>>
>> >>>>>> (And remember, playtime in the beta counts towards item drops in
>> >>>>>> the release game.)
>> >>>>>>
>> >>>>>> - Fletch
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> _______________________________________________
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>> archives, please visit:
>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>>>
>> >>>>>
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>> >>>>
>> >>>>
>> >>>>
>> >>>
>> >>>
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>> >>
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>> >
>> > ,
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>>
>> ** **
>>
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>>
>>
>
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