Sorry, happened again. Looks like something is wrong with gmail...
2013/2/23 AnAkIn <anakin...@gmail.com> > Oops, gmail created a new thread for some reason. Continuing in this one: > > How are we supposed to test sv_pure? There are no default whitelists files > with the game, and the whitelist settings must have changed. > https://github.com/ValveSoftware/Source-1-Games/issues/170 > > > 2013/2/22 Fletcher Dunn <fletch...@valvesoftware.com> > >> There’s no auto-conversion. If you install into an existing folder, it >> will basically just drop down a new install on top of the old one. You’ll >> basically duplicate the entire install, because all the loose files that >> were moved into VPK will stick around.**** >> >> ** ** >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G. >> *Sent:* Friday, February 22, 2013 12:49 AM >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] SteamPipe is coming. Download the TF beta**** >> >> ** ** >> >> Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old >> binaries around so a fresh install might be recommended.**** >> >> ** ** >> >> On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev <lisee...@yandex.ru> >> wrote:**** >> >> Fresh install required, if you don't want to keep gigabytes of old files >> that moved into .vpk's >> >> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:**** >> >> > Will the servers be able to convert as well? I did this in the beta and >> it seems to work fine (I first renamed tf2beta folder to tf). >> > >> > Or is a fresh install required to prevent problems with things like >> consistency checks? >> > >> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn < >> fletch...@valvesoftware.com> wrote: >> >> If the current sv_pure implementation stays, yes it would still work. >> What we'd do is ship the xxx_dir.vpk files to the server, which has the >> MD5's in it. We'd just omit the chunks. The server doesn't need the data, >> it just needs the MD5's. >> >> >> >> We're still working through the details of exactly how sv_pure will >> work. Should know more in a week or so. >> >> >> >> -----Original Message----- >> >> From: hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud >> >> Sent: Thursday, February 21, 2013 7:04 PM >> >> To: Half-Life dedicated Win32 server mailing list >> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta >> >> >> >> Would the servers still be able to do sv_pure checks without the >> content? >> >> >> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com> >> wrote: >> >> >> >>> Thanks, I'll look into this. >> >>> >> >>> The division of the assets by type is actually in anticipation of >> shipping a more culled set of files to the dedicated server. It just >> hasn't been optimized yet. >> >>> >> >>> The audio data is in the same category. (Except perhaps the header >> >>> data.) >> >>> >> >>> -----Original Message----- >> >>> From: hlds-boun...@list.valvesoftware.com >> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik >> >>> Friedrichs >> >>> Sent: Thursday, February 21, 2013 6:57 PM >> >>> To: Half-Life dedicated Win32 server mailing list >> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta >> >>> >> >>> Good catch - I havent looked into the VPK's yet... since the server >> doesnt need the VTF's, it would be advisable for Valve to move all the >> VMT's into a seperate VPK. >> >>> >> >>> On 2013/02/22 03:31, Peter Jerde wrote: >> >>>> I see that, too. >> >>>> >> >>>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files. >> >>>> >> >>>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files. >> >>>> >> >>>> It looks like the beta ships with both .vmt AND .vtf files, while >> the normal tf2 has only .vmt. >> >>>> >> >>>> Those .vtf files add up to the difference in sizes. >> >>>> >> >>>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org> >> wrote: >> >>>> >> >>>>> I just installed the TF beta dedicated server. How come the total >> size is around 11 GB, while the old TF via Hldsupdatetool totals at less >> than 6 GB? I get the feeling that now that everythings inside the VPK's, >> the server has more stuff than it actually has to have. >> >>>>> >> >>>>> Would be nice if someone at Valve could check for possibly >> duplicate content: >> >>>>> >> >>>>> The old install has a materials folder thats not even 50 MB in size. >> >>>>> The new one has 3 GB of "materials" VPKs in the tf2 folder. >> >>>>> The hl2 VPKs of the new install also occupy 2 GB more memory than >> the loose files of that directory in the old install. So there's the 5 GB >> difference. >> >>>>> >> >>>>> On 2013/02/20 03:36, Fletcher Dunn wrote: >> >>>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, >> >>>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to >> SteamPipe. >> >>>>>> Steam's new-and-improved content delivery system. SteamPipe is >> >>>>>> currently used by most games on Steam. >> >>>>>> >> >>>>>> This change will impact server operators in at least two >> significant ways: >> >>>>>> >> >>>>>> *You will use steamcmd instead of the HLDSUpdateTool to >> >>>>>> install/update the server. >> >>>>>> >> >>>>>> *The conversion will entail significant changes to the way the >> >>>>>> files appear in the local filesystem on the server and client. The >> >>>>>> client no longer uses GCF files. Instead, most assets are packed up >> >>>>>> into VPK, and those VPKs are the same on the server and the client. >> >>>>>> The server no longer uses 1000's of loose files. >> >>>>>> >> >>>>>> We're using the TF beta to test these changes and identify the >> >>>>>> bugs, and give everybody a chance to make sure their favorite mod >> >>>>>> or plugin will work in the new system. >> >>>>>> >> >>>>>> Everybody is encouraged to download the TF beta! >> >>>>>> >> >>>>>> We've prepared an FAQ that discusses the details of the change and >> >>>>>> answers the questions we anticipate: >> >>>>>> >> >>>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 >> >>>>>> >> >>>>>> Please report gameserver related bugs in this mailing list. >> >>>>>> >> >>>>>> Client bugs can be reported through this mailing list, or in the TF >> >>>>>> beta forum. >> >>>>>> >> >>>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038 >> >>>>>> >> >>>>>> Thanks for your help, and happy testing! >> >>>>>> >> >>>>>> (And remember, playtime in the beta counts towards item drops in >> >>>>>> the release game.) >> >>>>>> >> >>>>>> - Fletch >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>>> >> >>>> >> >>>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > , >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >
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