Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would
indeed be bad for such plugins, and could see the community shrink on TF2
as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk <[email protected]> wrote:

>
> Hmm, pop-up screens for plugins like !bp and many others are done by
> users, but its the server's plugin that pops the requested webpage to the
> client. I'd hate to see such go, unless some can be worked out with the
> steam overlay browser, but that would cause a lot of abuse is my guess.
> (servers loading up a huge site in there without the player aware etc).
>
> If it would be in the form of temporary "links" (bookmark) in the bar on
> top of the overlay browser, that those only get opened when the client
> clicks on them, that would end any form of abuse.
>
>   ------------------------------
> *From:* Paul <[email protected]>
> *To:* Half-Life dedicated Win32 server mailing list <
> [email protected]>
> *Sent:* Friday, 29 March 2013, 10:15
>
> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>
> Hi guys,
> Yes I understand what you're saying. That isn't what I mean though. I've
> heard rumors (yes, on a forum, not exactly a reliable source I know) that
> there are plans in the works to make a massive change to the MOTD so that
> it can't be used by server plugins mid-game, and that it will only be
> usable at the beginning (when you connect), presumably due to rare problems
> such as what I mentioned occurring on certain servers. I'm guessing the
> rumors aren't true, but even so I was suggesting that it if the rumors are
> true that instead of doing that you could fix the problem by disabling the
> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
> functions. Disabling those three functions would prevent any webpages that
> are loaded in the MOTD from either making an additional popup window, or
> temporarily losing mouse focus in the game to an alert/confirm box.
> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
> mean JavaScript.
>
> Many thanks,
> Paul.
>
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