Agreed. The best option would surely to either implement an argument on
status, such as 'status quickplay' which lists only players from quickplay
in that example, or as you suggested (I think?) to have status have another
column in the player listing.


On 17 June 2013 16:54, Doctor McKay <mc...@doctormckay.com> wrote:

> Can we please get back on topic? This isn't about how people pay for their
> servers, this is about detecting people who join through Quickplay.
>
> Dr. McKay
>
>
> On Monday, June 17, 2013, Paul wrote:
>
>> I'm not stating that 'my community' is not donating, I'm merely stating
>> what I know is and always has been a general fact for most communities.
>> Thanks however for your comment.
>>
>>
>> On 17 June 2013 16:13, Liquid Source <liquid.sou...@hotmail.com> wrote:
>>
>> Truly, if you're not getting donations you are in denial of the fact that
>> the community thinks your server sucks. Try changing things to the requests
>> of the community and not dictate the same things that have created the lack
>> of interest in donations.
>>
>>
>> ------------------------------
>> From: ubyu....@gmail.com
>> Date: Mon, 17 Jun 2013 09:55:58 +0100
>>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] TF2 MOTD and Quickplay
>>
>> Then again a good number of players don't even support the best
>> communities out there by donating, most players these days are under the
>> impression that running a server has no price tags attached. It's a case of
>> either the community's owner footing the cost, or closing their own
>> community's servers. The latter of course generally ends up with less
>> servers than there are today. Less servers eventually means little to no
>> game. Why else haven't more official servers been opened up? Because it's
>> not cheap (or free) and is most likely going to cause Valve to be running
>> at a loss in order to do so. So that leaves the final option, Pinion and
>> the like, an alternative solution to those who don't donate to a good
>> community in order to keep it alive for all to participate on.
>>
>> Hate Pinion and the like? Disable HTML MOTD's in your settings in-game
>> and leave and blacklist servers which use it. Finally look for and go on
>> official Valve servers. SPUF is generally a better place to have this sort
>> of discussion on really, imo.
>>
>>
>> On 17 June 2013 10:05, Saint K. <sai...@specialattack.net> wrote:
>>
>> A good community and it's servers are supported by it's donors, not by
>> highly intrusive advertisements.
>>
>> Saint K.
>> ________________________________________
>> From: hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Supreet Sahni [
>> coachcrock...@gmail.com]
>> Sent: 17 June 2013 01:13
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] TF2 MOTD and Quickplay
>>
>> Doctor, why don't you pay the $300-400 dedicated server bills and other
>> expenses that server owners have to pay to keep their community running.
>>
>> It's as simple as this, a server forces you to see ads, leave it and
>> don't come back. Why are you trying to be a Nazi government trying to
>> control what server owners want to do.
>>
>> Look Valve, we pay for these servers okay. Dedicated servers aren't
>> cheap, we need to make money to recovery costs. What you are basically
>> doing is stunting one community's growth.
>>
>> If you continue to create features that will just add more and more
>> restrictions for server owners, why don't you just become like one of the
>> game publishers that don't even let users host dedicated servers.
>>
>> Just take away our server powers and how about this Valve? Why don't you
>> just host all the servers for us and leave us the headache? How much extra
>> server dollars will that cost you Valve, and also how much manpower will
>> you need to maintain those 1000s of servers running plugins that people
>> LOVE!
>>
>> It's easy for you to just toss up Vanilla servers in there with no
>> configurations and setups but do realize the amount of hours and hardwork
>> server owners put in their community. We build it from ground up. How would
>> you like it Valve is "Example Gaming Regulation" told you, you can't push
>> certain updates and release a set group of weapons and items.
>>
>> The point is this - we pay full cost for our communities, so let us do
>> THINGS to cover for the cost. Otherwise, make srcds use less RAM and CPU so
>> we don't have to buy expensive servers.
>>
>> I speak on be
>>
>>
>
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