What do you mean by "tough enough sell"?
On 19.12.2015 03:03, Cats From Above wrote:
Matthias, I cannot help but disagree with the scope you’re proposing.
Getting stock servers back into Quickplay with HTML MOTDs disabled
will be a tough enough sell let alone accommodating HTML MOTDs, custom
game modes, custom maps and non-default configurations.
I believe it would behove of us to collectively take one hurdle at a
time. Getting genuine stock servers back in is the first step. In this
step Valve would have to implement a policy framework that ensures
compliance with the rules – which will inconvenience them enough I’m
sure. To complicate that issue with things like adding support for
custom game-modes is to risk Valve turning around and saying, “This is
more trouble than we’re willing to take on at this time. Sorry guys,
thank you but no thank you.”
If we can collectively win a small victory in terms of stock servers
and ensuring stock server compliance with Valve’s rulkes, then that
opens the door to requesting and proposing other changes such as those
which you would desire. But to smother Valve with a myriad of changes
right from the beginning is to simply beg them to put us in the too
hard pile and I fear that would be an unrecoverable position.
Further, it would benefit us to realise that Valve does not wish to
play the role of babysitter all the time. In the past they have
threatened to ban server operators, have done so here and there across
a period of a couple of weeks, and then found better uses of their
time. That's fair call. Whatever system we devise needs to be set and
forget.
Though I do concede one benefit of what Matthias is proposing. By
going to Valve with a holistic (albeit far more complicated) initial
step, one can possibly remove the incentive for server operators to
pass off thier servers as something they are not by virtue of the fact
that Quickplay will accommodate servers that it previous didn't.
Though again, it would be prudant of Matthias to drop his incessant
mentioning of advertising in this context, since it is at best premature.
On Sat, Dec 19, 2015 at 12:24 PM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:
With QP as it is now, people can still get away with breaking some
of the rules. Will Valve be willing to police trouble makers when
it is so easy to fire up a new server on a new account?
On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Switch to the token system from csgo, include all servers in
the quickplay pool (sole exception might be servers that offer
reserved slots for cash) but give the players more options.
Tag servers properly so quickplayers can decide for themselves
if they want to join a server that runs ads or not, or try out
a community mod, or custom maps.
Make some of the quickplay offenses ban-able:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
i.e.
Opening a MOTD window (hidden or visible) that is not requested
Forcing clients to view the MOTD until a timer has expired
Giving or selling gameplay advantage to players
Granting or modifying economy items, or taking actions that
devalue players' items, or interfering with the TF2 economy
Browser popups
By default do not show official servers in the server browser
(add that checkbox back).
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