Switch to the token system from csgo, include all servers in the
quickplay pool (sole exception might be servers that offer reserved
slots for cash) but give the players more options. Tag servers properly
so quickplayers can decide for themselves if they want to join a server
that runs ads or not, or try out a community mod, or custom maps.
Make some of the quickplay offenses ban-able:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
i.e.
Opening a MOTD window (hidden or visible) that is not requested
Forcing clients to view the MOTD until a timer has expired
Giving or selling gameplay advantage to players
Granting or modifying economy items, or taking actions that devalue
players' items, or interfering with the TF2 economy
Browser popups
By default do not show official servers in the server browser (add that
checkbox back).
On 19.12.2015 02:41, Rowedahelicon wrote:
So how do you combat against it then?
QP isn't as much of a problem as Valve servers are, Valve servers
don't show you what all you can do with the game, provide poor
moderation, are easily susceptible to hackers. The biggest issue is
with players, players who are new to the game do not learn on Valve
servers for the most part, being the way they are. Comp TF2 is having
problems getting new people in because there are simply not enough
people around interested anymore. Your first impression of a game is
what makes or breaks it.
Fletcher Dunn of Valve even said this system would be bad for new
players, and they went with it anyway. QP on the other hand is just
unfair, the convenience sacrifices a lot of what the game has to
offer, and puts more powers in the hands of mega communities who know
how to cheat the system.
On Fri, Dec 18, 2015 at 8:34 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Because MOTDs are actually useful for things other than ads. And
I'm wondering what happens if you join a server which forces you
to have motds activated.
Furthermore quickplay is not the issue. The issue (the reason
behind everything) is traffic. Why even bother and open up the
server browser, trying to find an ad-free server when the result
is a game of minesweeper you will always lose? The average player
Joe then uses quickplay.
Also quickplay does not allow actual gamemods which are the
potential that makes community servers great (besides the ability
to have proper moderation).
You want to limit the amount of snipers? You're not allowed to
enter quickplay anymore.
Have a non-default map? May it be something new and exciting, or
an official map with some needed fixes? No quickplay for you.
On 19.12.2015 02:08, Cats From Above wrote:
And what has this got to do with getting servers back onto the
default Quickplay pool, Matthias? It is my belief that Valve will
always keep HTML MOTDs disabled for Quickplay joins...and that we
need to fight the battles we can win. Hence, getting servers back
onto the default Quickplay pool needs to come before your
personal vendetta against advertising, sorry, but that's what it
looks like. If, in the course of achieving the goal of Quickplay
reform, adverts need to be discussed, then I'm sure we can
discuss it. But given the current configuration of Quickplay and
the intended goal, it does not.
I also note that more server ops would be inclined to engage in
this conversation if they felt it wasn't going to damage thier
community whilst doing so - We need thier combined input.
On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
I think if a player wants to play on a community server
without ads, he should be able to get a list of servers
meeting the criteria. MOTDs actually have a lot of other uses.
At the moment if I join a random community server from within
the browser, I have to assume the worst. How can we fix this?
Transparency and moderation.
On 19.12.2015 01:53, Cats From Above wrote:
Well, quite frankly, we could avoid a whole lot of bias
issues if the topic of adverts and internal server policy
was ruled entirely out of scope. This shouldn't be about
telling sever ops how they should run and fund thier
servers. Adverts and Quickplay are two different issues in
my view – especially as HTML motds are disabled on Quickplay
connects and will likely remain so regardless of whatever
outcomes are achieved.
On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:
I'm open to either idea, but I think the bottom line
should that we strive for an outcome both preferable to
us and the TF2 player base as well, so as long as we're
doing that then we're doing good?
On Fri, Dec 18, 2015 at 7:46 PM, Matthias
"InstantMuffin" Kollek <proph...@sticed.org
<mailto:proph...@sticed.org>> wrote:
I don't see any reason why someone needs to be a
non-server op to represent the interests of server
ops. The idea is to pick decent representatives that
are server ops, and are willing to represent a
consensus, with the added experience and expertise
they have to properly recognize and understand point
of views. The politics analogy isn't misplaced. You
don't have a member of another party representing
the other. Why? Conflict of interest. (How absurd I
know)
Maybe pick one non op and 5 server ops. It's still
ridiculous.
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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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