Switch to the token system from csgo, include all servers in the quickplay pool (sole exception might be servers that offer reserved slots for cash) but give the players more options. Tag servers properly so quickplayers can decide for themselves if they want to join a server that runs ads or not, or try out a community mod, or custom maps.

Make some of the quickplay offenses ban-able: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

i.e.
Opening a MOTD window (hidden or visible) that is not requested
Forcing clients to view the MOTD until a timer has expired
Giving or selling gameplay advantage to players
Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy
Browser popups

By default do not show official servers in the server browser (add that checkbox back).

On 19.12.2015 02:41, Rowedahelicon wrote:
So how do you combat against it then?

QP isn't as much of a problem as Valve servers are, Valve servers don't show you what all you can do with the game, provide poor moderation, are easily susceptible to hackers. The biggest issue is with players, players who are new to the game do not learn on Valve servers for the most part, being the way they are. Comp TF2 is having problems getting new people in because there are simply not enough people around interested anymore. Your first impression of a game is what makes or breaks it.

Fletcher Dunn of Valve even said this system would be bad for new players, and they went with it anyway. QP on the other hand is just unfair, the convenience sacrifices a lot of what the game has to offer, and puts more powers in the hands of mega communities who know how to cheat the system.

On Fri, Dec 18, 2015 at 8:34 PM, Matthias "InstantMuffin" Kollek <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

    Because MOTDs are actually useful for things other than ads. And
    I'm wondering what happens if you join a server which forces you
    to have motds activated.
    Furthermore quickplay is not the issue. The issue (the reason
    behind everything) is traffic. Why even bother and open up the
    server browser, trying to find an ad-free server when the result
    is a game of minesweeper you will always lose? The average player
    Joe then uses quickplay.
    Also quickplay does not allow actual gamemods which are the
    potential that makes community servers great (besides the ability
    to have proper moderation).
    You want to limit the amount of snipers? You're not allowed to
    enter quickplay anymore.
    Have a non-default map? May it be something new and exciting, or
    an official map with some needed fixes? No quickplay for you.


    On 19.12.2015 02:08, Cats From Above wrote:
    And what has this got to do with getting servers back onto the
    default Quickplay pool, Matthias? It is my belief that Valve will
    always keep HTML MOTDs disabled for Quickplay joins...and that we
    need to fight the battles we can win. Hence, getting servers back
    onto the default Quickplay pool needs to come before your
    personal vendetta against advertising, sorry, but that's what it
    looks like. If, in the course of achieving the goal of Quickplay
    reform, adverts need to be discussed, then I'm sure we can
    discuss it. But given the current configuration of Quickplay and
    the intended goal, it does not.

    I also note that more server ops would be inclined to engage in
    this conversation if they felt it wasn't going to damage thier
    community whilst doing so - We need thier combined input.

    On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek
    <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

        I think if a player wants to play on a community server
        without ads, he should be able to get a list of servers
        meeting the criteria. MOTDs actually have a lot of other uses.
        At the moment if I join a random community server from within
        the browser, I have to assume the worst. How can we fix this?
        Transparency and moderation.


        On 19.12.2015 01:53, Cats From Above wrote:

        Well, quite frankly, we could avoid a whole lot of bias
        issues if the topic of adverts and internal server policy
        was ruled entirely out of scope. This shouldn't be about
        telling sever ops how they should run and fund thier
        servers. Adverts and Quickplay are two different issues in
        my view – especially as HTML motds are disabled on Quickplay
        connects and will likely remain so regardless of whatever
        outcomes are achieved.


        On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon
        <theoneando...@rowedahelicon.com
        <mailto:theoneando...@rowedahelicon.com>> wrote:

            I'm open to either idea, but I think the bottom line
            should that we strive for an outcome both preferable to
            us and the TF2 player base as well, so as long as we're
            doing that then we're doing good?

            On Fri, Dec 18, 2015 at 7:46 PM, Matthias
            "InstantMuffin" Kollek <proph...@sticed.org
            <mailto:proph...@sticed.org>> wrote:

                I don't see any reason why someone needs to be a
                non-server op to represent the interests of server
                ops. The idea is to pick decent representatives that
                are server ops, and are willing to represent a
                consensus, with the added experience and expertise
                they have to properly recognize and understand point
                of views. The politics analogy isn't misplaced. You
                don't have a member of another party representing
                the other. Why? Conflict of interest. (How absurd I
                know)
                Maybe pick one non op and 5 server ops. It's still
                ridiculous.




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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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