How?

On 19.12.2015 04:03, Rowedahelicon wrote:
I don't think it's worth trying to enforce them being said in the server list or not then, it's more effort that won't happen for a problem that the player base can solve on their own

On Fri, Dec 18, 2015 at 10:00 PM, Matthias "InstantMuffin" Kollek <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

    Didn't say that.


    On 19.12.2015 03:53, Rowedahelicon wrote:
    I don't think Ads are the only reason QP was implemented, you
    need to keep in mind the QP beta came before Pinion ever did.

    On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek
    <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

        Well, ads are part of the union, if you like it or not. Not
        saying those people can go to hell (right now), but
        transparency is why quickplay exists and lack of transparency
        is why community gameplay is excluded. I've heard a lot of
        people saying I can go screw myself because the players can
        choose if they want to join their server and consume ads or
        not. (On this very list) Well, let them.
        But yes, current quickplay restrictions are also about popups
        and motd abusing as you can read in the article. So yeah, if
        your motd would be so loud it would physically hurt my ears,
        get it fixed. lol (Or these caffeine ads with the shock
        moments, but on roids)


        On 19.12.2015 03:43, Cats From Above wrote:
        I agree with Matthias regarding the 80/20 rule. If we put
        this situation into DreamWorks parlance and remember he film
        Shrek, what we're dealing with here is an onion and onions
        have layers. Obviously, the token system is not a silver
        bullet and that was the point in my highlighting the
        inherent weaknesses of that system. This doesn't mean that
        the token system should be discarded, but rather, we should
        also discuss other feasible ways of preventing and detecting
        servers violating Valve's rules to help bolster the overall
        solution. Some may have forgotten that is was the actions of
        a minority of servers that got community servers relegated
        to the background in the first place - If what community
        owners have to say is believed. To leave room for a minority
        to get away with doing the wrong thing this time around is,
        I fear, to invite the same end result in the future.

        Further, I would simply point out that no one is suggesting
        in the present conversation that Valve wants to kill
        community servers entirely. Now, my views on that are well
        known, but it's not an argument I'm peddling right here and
        now. Hence perhaps we could refrain from edging on the
        verges of hyperbole. And again, surreptitiously blurring
        this discussion into one about the validity of using
        advertisements to fund servers and what notice should be
        given thereof is not helpful top the topic of discussion.
        I'm pretty sure that if I had a loud and obnoxious video
        intro to my community on my servers MOTD, Matthias would not
        expect my server to be tagged as
        "loudandannoyingmotdstaythef***away" - Hence his issue with
        advertising is not the fact adverts make sound, but rather
        the fact that it's a funding source for communities other
        than his own.


        On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin"
        Kollek <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

            I get your concern, but with reasonable limitations this
            should follow the 80/20 rule.
            If you want a perfect solution for every single possible
            offense and catch every sneaky sob then life really
            isn't for you.







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-- *Matthew (Rowedahelicon) Robinson*
    Web Designer / Artist / Writer
    Website - http://www.rowedahelicon.com/


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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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