I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did.
On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Well, ads are part of the union, if you like it or not. Not saying those > people can go to hell (right now), but transparency is why quickplay exists > and lack of transparency is why community gameplay is excluded. I've heard > a lot of people saying I can go screw myself because the players can choose > if they want to join their server and consume ads or not. (On this very > list) Well, let them. > But yes, current quickplay restrictions are also about popups and motd > abusing as you can read in the article. So yeah, if your motd would be so > loud it would physically hurt my ears, get it fixed. lol (Or these caffeine > ads with the shock moments, but on roids) > > > On 19.12.2015 03:43, Cats From Above wrote: > > I agree with Matthias regarding the 80/20 rule. If we put this situation > into DreamWorks parlance and remember he film Shrek, what we're dealing > with here is an onion and onions have layers. Obviously, the token system > is not a silver bullet and that was the point in my highlighting the > inherent weaknesses of that system. This doesn't mean that the token system > should be discarded, but rather, we should also discuss other feasible ways > of preventing and detecting servers violating Valve's rules to help bolster > the overall solution. Some may have forgotten that is was the actions of a > minority of servers that got community servers relegated to the background > in the first place - If what community owners have to say is believed. To > leave room for a minority to get away with doing the wrong thing this time > around is, I fear, to invite the same end result in the future. > > Further, I would simply point out that no one is suggesting in the present > conversation that Valve wants to kill community servers entirely. Now, my > views on that are well known, but it's not an argument I'm peddling right > here and now. Hence perhaps we could refrain from edging on the verges of > hyperbole. And again, surreptitiously blurring this discussion into one > about the validity of using advertisements to fund servers and what notice > should be given thereof is not helpful top the topic of discussion. I'm > pretty sure that if I had a loud and obnoxious video intro to my community > on my servers MOTD, Matthias would not expect my server to be tagged as > "loudandannoyingmotdstaythef***away" - Hence his issue with advertising is > not the fact adverts make sound, but rather the fact that it's a funding > source for communities other than his own. > > > On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin" Kollek < > <proph...@sticed.org>proph...@sticed.org> wrote: > >> I get your concern, but with reasonable limitations this should follow >> the 80/20 rule. >> If you want a perfect solution for every single possible offense and >> catch every sneaky sob then life really isn't for you. >> > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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