I don't think Ads are the only reason QP was implemented, you need to keep
in mind the QP beta came before Pinion ever did.

On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Well, ads are part of the union, if you like it or not. Not saying those
> people can go to hell (right now), but transparency is why quickplay exists
> and lack of transparency is why community gameplay is excluded. I've heard
> a lot of people saying I can go screw myself because the players can choose
> if they want to join their server and consume ads or not. (On this very
> list) Well, let them.
> But yes, current quickplay restrictions are also about popups and motd
> abusing as you can read in the article. So yeah, if your motd would be so
> loud it would physically hurt my ears, get it fixed. lol (Or these caffeine
> ads with the shock moments, but on roids)
>
>
> On 19.12.2015 03:43, Cats From Above wrote:
>
> I agree with Matthias regarding the 80/20 rule. If we put this situation
> into DreamWorks parlance and remember he film Shrek, what we're dealing
> with here is an onion and onions have layers. Obviously, the token system
> is not a silver bullet and that was the point in my highlighting the
> inherent weaknesses of that system. This doesn't mean that the token system
> should be discarded, but rather, we should also discuss other feasible ways
> of preventing and detecting servers violating Valve's rules to help bolster
> the overall solution. Some may have forgotten that is was the actions of a
> minority of servers that got community servers relegated to the background
> in the first place - If what community owners have to say is believed. To
> leave room for a minority to get away with doing the wrong thing this time
> around is, I fear, to invite the same end result in the future.
>
> Further, I would simply point out that no one is suggesting in the present
> conversation that Valve wants to kill community servers entirely. Now, my
> views on that are well known, but it's not an argument I'm peddling right
> here and now. Hence perhaps we could refrain from edging on the verges of
> hyperbole. And again, surreptitiously blurring this discussion into one
> about the validity of using advertisements to fund servers and what notice
> should be given thereof is not helpful top the topic of discussion. I'm
> pretty sure that if I had a loud and obnoxious video intro to my community
> on my servers MOTD, Matthias would not expect my server to be tagged as
> "loudandannoyingmotdstaythef***away" - Hence his issue with advertising is
> not the fact adverts make sound, but rather the fact that it's a funding
> source for communities other than his own.
>
>
> On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin" Kollek <
> <proph...@sticed.org>proph...@sticed.org> wrote:
>
>> I get your concern, but with reasonable limitations this should follow
>> the 80/20 rule.
>> If you want a perfect solution for every single possible offense and
>> catch every sneaky sob then life really isn't for you.
>>
>
>
>
>
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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