I don't think it's worth trying to enforce them being said in the server
list or not then, it's more effort that won't happen for a problem that the
player base can solve on their own

On Fri, Dec 18, 2015 at 10:00 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Didn't say that.
>
>
> On 19.12.2015 03:53, Rowedahelicon wrote:
>
> I don't think Ads are the only reason QP was implemented, you need to keep
> in mind the QP beta came before Pinion ever did.
>
> On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek <
> <proph...@sticed.org>proph...@sticed.org> wrote:
>
>> Well, ads are part of the union, if you like it or not. Not saying those
>> people can go to hell (right now), but transparency is why quickplay exists
>> and lack of transparency is why community gameplay is excluded. I've heard
>> a lot of people saying I can go screw myself because the players can choose
>> if they want to join their server and consume ads or not. (On this very
>> list) Well, let them.
>> But yes, current quickplay restrictions are also about popups and motd
>> abusing as you can read in the article. So yeah, if your motd would be so
>> loud it would physically hurt my ears, get it fixed. lol (Or these caffeine
>> ads with the shock moments, but on roids)
>>
>>
>> On 19.12.2015 03:43, Cats From Above wrote:
>>
>> I agree with Matthias regarding the 80/20 rule. If we put this situation
>> into DreamWorks parlance and remember he film Shrek, what we're dealing
>> with here is an onion and onions have layers. Obviously, the token system
>> is not a silver bullet and that was the point in my highlighting the
>> inherent weaknesses of that system. This doesn't mean that the token system
>> should be discarded, but rather, we should also discuss other feasible ways
>> of preventing and detecting servers violating Valve's rules to help bolster
>> the overall solution. Some may have forgotten that is was the actions of a
>> minority of servers that got community servers relegated to the background
>> in the first place - If what community owners have to say is believed. To
>> leave room for a minority to get away with doing the wrong thing this time
>> around is, I fear, to invite the same end result in the future.
>>
>> Further, I would simply point out that no one is suggesting in the
>> present conversation that Valve wants to kill community servers entirely.
>> Now, my views on that are well known, but it's not an argument I'm peddling
>> right here and now. Hence perhaps we could refrain from edging on the
>> verges of hyperbole. And again, surreptitiously blurring this discussion
>> into one about the validity of using advertisements to fund servers and
>> what notice should be given thereof is not helpful top the topic of
>> discussion. I'm pretty sure that if I had a loud and obnoxious video intro
>> to my community on my servers MOTD, Matthias would not expect my server to
>> be tagged as "loudandannoyingmotdstaythef***away" - Hence his issue with
>> advertising is not the fact adverts make sound, but rather the fact that
>> it's a funding source for communities other than his own.
>>
>>
>> On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin" Kollek <
>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>
>>> I get your concern, but with reasonable limitations this should follow
>>> the 80/20 rule.
>>> If you want a perfect solution for every single possible offense and
>>> catch every sneaky sob then life really isn't for you.
>>>
>>
>>
>>
>>
>>
>>
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>>
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>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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