It depends really, my community is still funded by ads / my own income. On
the other side, your analogy is pretty spot on. One thing to consider is
that while a lot of us here have given up on Valve, not everyone has. Other
gaming companies look up to Valve and their business practices. That's why
I feel this issue is so important, if not for us, the potential to stop
this trend in general.

Trying to host multiplayer communities these days are difficult, no one
lets us host anything anymore.

On Sun, Dec 20, 2015 at 11:37 AM, Saint K. <sai...@specialattack.net> wrote:

> Ad income has replaced the value of proper community hosting.
>
>
>
> And for the rest, the best analogy I’ve seen lately is that TF2 been
> turned into this rubber tile playground where the millenniums grew up on.
>
>
>
> Let me just make a final statement that I am greatly disappointed in what
> VALVe has become. They seem to have forgotten where they came from, but
> that’s most likely also expectable as people come and go as well.
>
>
>
> Ah well, towel, ring, I’m out this discussion.
>
>
>
> Cheers,
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
> *Sent:* Sunday, December 20, 2015 3:09 AM
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Subject:* Re: [hlds] Mandatory TF2 update coming
>
>
>
> If we are talking about transparency I think we need to talk about a few
> people's bizarre fixation on ads even though after being repeatedly told
> they were 100% blocked for quickplay players long before the official
> server change.
>
>
>
> If you were a normal player, you would have known that. But you are not
> one. You are a custom server owner which is why you don't even know this
> and you are pretending to be a concerned player. I doubt you even have this
> problem because you can figure out how to host a server, so you shouldn't
> be too dumb to figure out how to valve in the tag box.
>
>
>
> No one was asking for the MOTD to be re-enabled for quickplay users, we
> were all asking for quickplay defaulting to official servers to be removed.
>
>
>
> So I think I know what you are trying to do. You are expecting something
> like this.
>
>
>
> 1. Your competitors using ads gets killed for you.
>
> 2. That Valve only has quickplay to kill ads (proven wrong multiple times)
> and you think they will actually remove quickplay so your servers will get
> the same coverage as quickplay compatible servers.
>
>
>
> This doesn't have a sliver of a chance of happening in your favor.
>
>
>
> > Look at the CSGO server operators, they have it much worse then their
> tf2 counter parts but they are not on here spamming a mailing list about it
> every week. Instead they are coming up with incentives for players to use
> their servers.
>
>
>
> No they don't really. They have 10 times the players and official CS:GO
> servers don't clog up the browser. They have matchmaking, but soon TF2 will
> too so it will become strictly worse than CS:GO in every regard.
>
>
>
> And not to mention everyone knew you couldn't host matchmaking servers
> before the game was even released. People bought the game knowing full well
> that they would not be able to compete with official servers fairly and
> that is why the game was deader than CSS until illegal betting became a
> thing. The CS:GO devs did not pull a bait and switch.
>
>
>
> I also prefer not to take any advice from someone who probably contributed
> this mess by extensively using fake players and then selling the plugin to
> ProTF2 after getting blacklisted.
>
>
>
> If Valve doesn't care anymore then so be it. As long as someone brings
> this up, I will use the opportunity to warn people away from hosting or
> having anything to do with Valve games other than just playing them.
>
> _______________________________________________
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>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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