I'd personally like to see a set of community server-specific contracts.
Specifically, they could issue a bunch of contracts that - when completed
on a community's registered servers - unlock some kind of cosmetic and/or
abilities that only work on THAT community's servers.

In other words, there would be a set of cosmetics that would only be
unlocked for a player on a community server if they had completed those
contracts on *that *community's servers. (they could complete them on any
community server, but they whatever they unlock would only be unlocked on
the servers they had completed the contracts on, etc.)

Doing something like that would give community server players contracts
they could unlock on the community servers of their choice, etc., while
allowing server owners to participate in the contract system.

Heck, If valve really wanted to help out community servers (not holding my
breath), they could have "loyalty contracts" that only unlock after "X"
amount of time on a particular community server. Couple that with some kind
of interface/system that allowed registered server owners the ability to
"design" custom cosmetics/effects by picking from a menu of options
(similar to the way you would customize a character's in-game look in some
games) and it would probably give a boost to the TF2 design community as
well (maybe by allowing community server owners to buy exclusive (or
nonexclusive) rights to certain cosmetics offered through the official
marketplace?)

Doing any of that removes the "community's might cheat" because whatever
they unlocked would only be available on their servers, so it wouldn't
affect the TF2 community as a whole, and server operators can make it as
easy or hard as they want, based on the experience they want to give their
players.

Just an idea.

On Thu, Nov 9, 2017 at 4:58 PM, Chris Dunphy <cdunph...@gmail.com> wrote:

> I agree that contract farmers and friendlies create problems on Casual
> servers. I’ve joined games where it seems like only 5 other people on my
> team are actually playing the game, while the rest are off in some corner
> doing nothing but being Heavy with the Holiday Punch out. They’re not even
> playing the game, they’re off in another world doing nothing but taking up
> a player slot. I wish there was a way to prevent this from happening, but
> there isn’t. I’m not sure if there will ever be. Until then, playing on
> Casual will be a subpar experience.
>
>
>
>
>
>
>
> *From: *Josh Russell <joshuaglennruss...@gmail.com>
> *Sent: *Thursday, November 9, 2017 4:53 PM
>
> *To: *Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> *Subject: *Re: [hlds] Proposal
>
>
>
> I'm not actually really sure why "easy contract farming" is such a big
> deal for this community server population issue.  I don't do it, but
> contract farmers (and friendlies) not paying attention to the objective is
> a major problem on casual servers, as long as they don't have/refuse to go
> to a social space, or a TDM mode, which they seem to want (because, of
> course they do....), they will sit on Casual because they can, and it's
> easy for them to do.  It's not often enough that they will have a votekick
> be successful against them.  It is also not all that much harder
> (currently) to farm the contracts on Casual servers, without paying
> attention to the objective, anyways, than it would be on a contract farming
> server.
>
>
>
> As I said in the beginning, Casual (and probably contracts) should have
> been given 100% to community servers, while having a 12v12 Comp with
> stricter restrictions and punishments.  Some people want a competitive
> atmosphere and balanced matches, but not 6s.  Casual is too much of not
> that.  While Community servers needed a shot in the arm and they didn't get
> that.  It's just all been very mishandled imo.
>
>
>
> On Thu, Nov 9, 2017 at 4:29 PM, William Bevans <degg...@gmail.com> wrote:
>
> Back to the topic and not the petty drama, I could see Vavle not wanting
> to do this due to the fact that we all know that some community's will find
> ways to abuse it to get easy contract points. Maybe having Community Server
> only contracts will work but even that could be abused.
>
>
>
> On Nov 9, 2017 3:26 PM, "James Haikin" <jfrra...@gmail.com> wrote:
>
> Dude
>
>
>
> No one caaaaaaaaaaaaaares
>
> Go away
>
>
> -James
>
>
>
> On Thu, Nov 9, 2017 at 1:20 PM, bottige...@gmail.com <bottige...@gmail.com>
> wrote:
>
> You could have ignored it. You could have just said "Not true, but it's
> not the time and place to discuss it here."
>
>
>
> I already stated our reasons for ignoring things like this which we have
> done for many years, and just doesn't work. A weak response like "Not true"
> and not offering any sort of substantial response is not going to convince
> anyone either.
>
>
>
> This is exactly the time and the place to discuss it. What exactly do you
> accomplish if you let other people slander you in public and you only
> respond in private??? If you don't refute them in public, then people will
> just assume they are telling the truth.
>
>
>
> It is sad that you are all so invested in this idea and terrified that
> Valve will ignore it that you cannot even tolerate 3 replies that weren't
> really off-topic.
>
>
>
> On Thu, Nov 9, 2017 at 1:03 PM, Chris Dunphy <cdunph...@gmail.com> wrote:
>
> Did I say you don’t have the right to respond? You certainly do. Respond
> if you want, but do it literally anywhere else but here. Do not clog up the
> mailing list with this nonsense. This list is not for airing your dirty
> laundry, which I can assure you absolutely nobody on this list cares about.
>
>
>
> *Take it elsewhere.*
>
>
>
>
>
> *From: *bottige...@gmail.com
> *Sent: *Thursday, November 9, 2017 3:58 PM
> *To: *Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> *Subject: *Re: [hlds] Proposal
>
>
>
> I think that was the most embarrassing little "fight" I've ever seen on a
> mailing list. No serious server owner should be this petty and willing to
> fight on a *public mailing list for Team Fortress 2 updates*. At least
> have the decency to be childish in private.
>
>
>
> I don't think we are being childish for defending ourselves. We ignored
> things like this before and it has led to many lies being spread about us
> that have perpetuated even now like having pay2win or being confused with
> saigns. If someone is going to call us out in public, especially someone
> that has been slandering us for 7 years, we have a right to respond.
>
>
>
> I am confused why you are expressing anger towards us when 404 was the one
> that derailed this thread in the first place and blames us for being the
> reason why Valve can't do this proposal when he is guilty of the thing he
> accuses us of.
>
>
>
> This was a choice between defending ourselves, or slightly cluttering up a
> suggestion that probably has 0 chance of being done since it was already
> suggested to Valve many years ago... It was an easy choice to make, and I
> would make the same choice again.
>
>
>
> On Thu, Nov 9, 2017 at 8:22 AM, Chris Dunphy <cdunph...@gmail.com> wrote:
>
> I think that was the most embarrassing little "fight" I've ever seen on a
> mailing list. No serious server owner should be this petty and willing to
> fight on a *public mailing list for Team Fortress 2 updates*. At least
> have the decency to be childish in private.
>
>
>
> On Thu, Nov 9, 2017 at 11:12 AM, James Haikin <jfrra...@gmail.com> wrote:
>
> Hey bottiger?
>
>
>
> No
>
>
>
> One
>
>
>
> Cares
>
>
> -James
>
>
>
> On Wed, Nov 8, 2017 at 7:10 PM, bottige...@gmail.com <bottige...@gmail.com>
> wrote:
>
> This complaint about economics is a red herring that "404 user not found"
> was just using to slander us. Valve had no problems enforcing the economic
> rules before by making plugin given hats and weapons invisible in the game.
> If particles were really such a big deal, they would've made them invisible
> already. They already actively enforce economic rules in CS:GO, a game
> where community servers are also forced to be inferior to official ones. If
> throwing community servers into the browser solved the econ problem, then
> why didn't they remove invisible hats and weapons? So the reality is that
> Valve still polices the economy regardless of community servers being
> ghettoized or not.
>
>
>
> Also, back when plugin hats were still possible and rampant, we never used
> it. So to paint us as some kind of serial anti-valve rule breaker is simply
> wrong.
>
>
>
> I think at this point there is no real solution that Valve is interested
> in doing, otherwise they would have done so a lot sooner now that it has
> been what, about 3 years since community servers were removed from
> quickplay? The idea to have white-listing cost money has been suggested
> many times before and while it is a real solution, Valve does not seem to
> be interested in this given the inaction.
>
>
>
> As I mentioned earlier, the most we could hope for is to have them throw
> in a few community-server only contracts. But even if Valve somehow agreed
> with the idea, I don't think it would be enough to stop the massive decline
> that's going on right now.
>
>
>
> On Wed, Nov 8, 2017 at 5:55 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
> I think at least to stay on topic, there is a matter of the economy rules
> Valve set in place, which I've always felt have been very vague when it
> comes into really specific cases like this. Ideally speaking, I feel like
> if what constitutes as a "valve approved" server would be very bare bones,
> but if you want to run setups that one would find questionable is why you'd
> have separate servers for that reason
>
>
>
> On Wed, Nov 8, 2017 at 8:12 PM, bottige...@gmail.com <bottige...@gmail.com>
> wrote:
>
> You are upset that this thread is going a little off topic but I am simply
> defending my community and at the same time refuting his silly argument
> that pro-community actions are useless because we abuse Valve's rules.
>
>
>
> We used to let accusations like this go uncontested and it resulted in
> having our community being wrongfully mixed up with saigns and other
> falsehoods. So we now aggressively fight them before they can spread.
>
>
>
> If he wants to stop his 7 year old grudge for being banned for racism for
> 1 day and getting mad that we charge people for server benefits instead of
> running servers with welfare money like he did, then there wouldn't be any
> reason to respond.
>
>
>
> I am sure that most people here would do the same instead of keeping quiet.
>
>
>
>
>
> On Wed, Nov 8, 2017 at 4:58 PM, Tohru Adachi <tohruada...@8chan.co> wrote:
>
> ...Can we please stop with the drama, both of you? This isn't the place
> for it.
>
>
>
> On 09/11/2017 00:53, bottige...@gmail.com wrote:
>
> Where exactly do you see that I'm selling unusuals? Because I'm not. I
> don't sell anything.
>
>
>
> Hmm really, you want to prove you are blatantly lying again like you did
> on alliedmods with your alt account abrandnewday.
>
>
>
> https://i.imgur.com/nyuMwV0.png
>
>
>
> https://forums.alliedmods.net/showthread.php?t=243705
>
>
>
> https://i.imgur.com/wLOj1oS.png
>
> _______________________________________________
>
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>
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> To unsubscribe, edit your list preferences, or view the list archives,
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>
>
> --
>
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
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