No, this is a mailing list for discussion. If you only want to receive update notifications you should subscribe to hlds_announce only rather than hlds or hlds_linux.
> On 9 Nov 2017, at 23:15, Mitchell Clifford <mitchclifford...@hotmail.com> > wrote: > Hey, I know there's things you guys may want to discuss but this isn't the > place. This is for server owners to be reminded when there's an update > coming. 100's of people are getting these emails. > > If you have a suggestion/proposal for the game, Send it here where they said > to send it: http://www.valvesoftware.com/email.php?recipient=TF+Team > From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Tim Anderson > <twjander...@gmail.com> > Sent: Friday, 10 November 2017 9:48 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Proposal > > Valve is not interested in this idea. They already deleted the > quickplay registration system and every time this is mentioned, people > complain the fee would be unfair to small servers. > > The only viable solution that has been suggested is to have some > community contracts. They could make the rewards smaller or untradable > to prevent abuse. > > But as people here have said, players already try to abuse the system > by unnatural farming in casual mode, so Valve's dislike of community > servers is more than just economic abuse. > > I don't think there is any newfound drive from Valve to fixing TF2. > They have always tried to release 1 large update each year. > > The only way community servers will get any sort of concession is if > we keep talking about it instead of remaining silent for the past > year. And you can see how well that silence has served us. > > On Thu, Nov 9, 2017 at 2:19 PM, Tohru Adachi <tohruada...@8chan.co> wrote: > > I feel this helps convey what is wrong with the current systems as of right > > now. > > > > I find it a chore to activate contracts and complete them, mainly because > > there is nothing to stop a cheater from ruining the match, or joining to > > find that almost everyone on your team (and sometimes the enemy team too) is > > just friendlying and/or farming contracts, with virtually no tools to stop > > it, save for the utterly useless vote system since 9 times out of 10, the > > vote will fail. > > > > This is where I feel community servers would help promote the mentality of > > "play the game" with in-server moderators equipped with the necessary tools, > > while also allowing people to progress on contracts without detracting from > > others' experiences. > > > > Of course, the specifics of managing this hypothetical system are another > > topic which we should discuss, but I feel that we should be united under the > > fact that, at the very least, community-run servers need a signal boost, and > > that Valve needs to continue to nurture this newfound attention to fixing > > Team Fortress by opening a dialogue with server operators and taking our > > feedback into account, especially with the supposed changes to matchmaking > > still being worked on. > > > > On 09/11/2017 21:58, Chris Dunphy wrote: > > > > I agree that contract farmers and friendlies create problems on Casual > > servers. I’ve joined games where it seems like only 5 other people on my > > team are actually playing the game, while the rest are off in some corner > > doing nothing but being Heavy with the Holiday Punch out. They’re not even > > playing the game, they’re off in another world doing nothing but taking up a > > player slot. I wish there was a way to prevent this from happening, but > > there isn’t. I’m not sure if there will ever be. Until then, playing on > > Casual will be a subpar experience. > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > hlds Info Page - Valve Software > list.valvesoftware.com > Your email address: Your name (optional): You may enter a privacy password > below. This provides only mild security, but should prevent others from > messing with ... > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > hlds Info Page - Valve Software > list.valvesoftware.com > Your email address: Your name (optional): You may enter a privacy password > below. This provides only mild security, but should prevent others from > messing with ... > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > hlds Info Page - Valve Software > list.valvesoftware.com > Your email address: Your name (optional): You may enter a privacy password > below. 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