Thanks dude, with the nohltv (we don't use it anyway), i have 15->25 plus 27
& 29, to little gap left :p.

2008/11/13 <[EMAIL PROTECTED]>

> The "root" email of this conversation by Milton (at just before midnight on
> the 11th, UK time) has more details about this.  Basically the ports the
> server uses - like hltv etc. - are quite close together, so if you run lots
> of servers then the port assignments end up interlacing.  You can get rid
> of
> a lot of this by putting -nohltv in your command line (with the obvious
> downside ;) ) but with that many running you're still going to have this
> issue unless you explicitly specify some things as Milton does.
>
> Note that this is an issue with _all_ srcds servers, not just left4dead,
> it's just that we couldn't actually run that many servers before :P
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Flubber
> > Sent: 13 November 2008 10:08
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] l4d Dedicated server notes
> >
> > I must have missed some mail during the last days, so it is
> > normal that my server launch as this :
> >
> > > ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip
> > > xx.x.x.x -fork 15 +exec fork_cfg##.cfg
> > >
> > End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 & 47
> > instead of a straight 27015 to 27029?
> >
> > And to prepare for the release of the game, will there be
> > +mapcycle## available to define a cycle to each server (at
> > least i hope we can still define a txt file in a .cfg like
> > for tf2 to point to a precise mapcycle)
> >
> > Conecrning the game type (vs or co-op) will it be possible to
> > launch in the same fork different game type by selecting it
> > in a ##.cfg or a fork for each gametype will be needed?
> >
> > 2008/11/13 Fyren <[EMAIL PROTECTED]>
> >
> > > > Milton's description of how Valve starts up some of their servers
> > >
> > > After taking a look at this, I modified my command line to
> > basically this:
> > >
> > > ./srcds_run -netconport 28029+## -netconpassword foo +hostport
> > > 27030+##  -steamport 26030+## +clientport 25030+## +matchmakingport
> > > 24030+## +systemlinkport 23030+## +tv_port 22030+## +map
> > > l4d_dem_hospital01_apartment -fork 16
> > >
> > > I didn't see a need to make a config for each server since I'm not
> > > currently interested in changing anything per-server.  I
> > have the same
> > > motdfile/hostfile/hostname for all of them.
> > >
> > > The idea was to sort of align the ports, not that I really
> > care about
> > > any of them besides the game port or netcon port.  (netcon
> > is 28029+##
> > > instead of 28030 because the parent opens one up, too.)  But, this
> > > failed because the server running on 27030 doesn't end up
> > with 28030
> > > for netcon, for example.  Which server got which port for netcon
> > > seemed random.  Any input on this?  If this is just how the server
> > > acts right now, could this be fixed up so it acts as hoped?
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
>
>
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