Thanks dude, with the nohltv (we don't use it anyway), i have 15->25 plus 27 & 29, to little gap left :p.
2008/11/13 <[EMAIL PROTECTED]> > The "root" email of this conversation by Milton (at just before midnight on > the 11th, UK time) has more details about this. Basically the ports the > server uses - like hltv etc. - are quite close together, so if you run lots > of servers then the port assignments end up interlacing. You can get rid > of > a lot of this by putting -nohltv in your command line (with the obvious > downside ;) ) but with that many running you're still going to have this > issue unless you explicitly specify some things as Milton does. > > Note that this is an issue with _all_ srcds servers, not just left4dead, > it's just that we couldn't actually run that many servers before :P > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf > > Of Flubber > > Sent: 13 November 2008 10:08 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] l4d Dedicated server notes > > > > I must have missed some mail during the last days, so it is > > normal that my server launch as this : > > > > > ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip > > > xx.x.x.x -fork 15 +exec fork_cfg##.cfg > > > > > End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 & 47 > > instead of a straight 27015 to 27029? > > > > And to prepare for the release of the game, will there be > > +mapcycle## available to define a cycle to each server (at > > least i hope we can still define a txt file in a .cfg like > > for tf2 to point to a precise mapcycle) > > > > Conecrning the game type (vs or co-op) will it be possible to > > launch in the same fork different game type by selecting it > > in a ##.cfg or a fork for each gametype will be needed? > > > > 2008/11/13 Fyren <[EMAIL PROTECTED]> > > > > > > Milton's description of how Valve starts up some of their servers > > > > > > After taking a look at this, I modified my command line to > > basically this: > > > > > > ./srcds_run -netconport 28029+## -netconpassword foo +hostport > > > 27030+## -steamport 26030+## +clientport 25030+## +matchmakingport > > > 24030+## +systemlinkport 23030+## +tv_port 22030+## +map > > > l4d_dem_hospital01_apartment -fork 16 > > > > > > I didn't see a need to make a config for each server since I'm not > > > currently interested in changing anything per-server. I > > have the same > > > motdfile/hostfile/hostname for all of them. > > > > > > The idea was to sort of align the ports, not that I really > > care about > > > any of them besides the game port or netcon port. (netcon > > is 28029+## > > > instead of 28030 because the parent opens one up, too.) But, this > > > failed because the server running on 27030 doesn't end up > > with 28030 > > > for netcon, for example. Which server got which port for netcon > > > seemed random. Any input on this? If this is just how the server > > > acts right now, could this be fixed up so it acts as hoped? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux