Your worst nightmare.

Thanks,
- Saul.


2009/7/26 Nightbox <[email protected]>

> what is AOL ?
>
> 2009/7/26 Saul Rennison <[email protected]>
>
> > "Obviously an AOL user isn't going to join, but than again, do AOL users
> > play CSS?"
> > I have many friends whose parents refuse to change ISPs (who are using
> > AOL),
> > and they play CS:S, albeit at 2Mbps...
> >
> > Thanks,
> > - Saul.
> >
> >
> > 2009/7/26 Steven Crothers <[email protected]>
> >
> > > Even so, your only looking at ~50kb/s which in todays day and age isn't
> > > bad.
> > > The people who don't have at least that wouldn't be playing for other
> > > reasons (ping being the primary reason). Obviously an AOL user isn't
> > going
> > > to join, but than again, do AOL users play CSS?
> > > Anyway the personal settings I use are 10k/30k for my low/highs.
> However
> > in
> > > TF2 I noticed that you need to toss more rate into it and haven't
> > explored
> > > it much.
> > >
> > > On a side note, was the ability to set the clients rate from the server
> > > removed in TF2 as well? I never really looked into it, but I remember
> > back
> > > in the day I could install a plugin and change a users rates from an ES
> > > mod.
> > >
> > > On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]>
> > > wrote:
> > >
> > > > Adam, forcing a minrate of 50000 on people is not a friendly thing to
> > do.
> > > > Lots of users around the world are still on what most of us would
> > > consider
> > > > pretty frickin' slow connections.  50000 means the user would need to
> > > have
> > > > a
> > > > minimum of a 400 kb/s connection, and probably a little more to
> > provision
> > > > for any overhead or another process running on the client's PC that
> may
> > > > also
> > > > be sucking bandwidth, along with the potential that others may be
> using
> > > the
> > > > connection concurrently.  400 kb/s may sound slow to you and me, but
> > some
> > > > parts of the world lucky enough to have Internet connections at all
> > would
> > > > love to have even half that speed.  To assume that "most players out
> > > there
> > > > should have at least" that isn't really fair.
> > > >
> > > > A few of us subscribed to the list had a discussion about it in the
> > > > unofficial #hlserveradmins IRC channel a while back.  It is
> ultimately
> > > your
> > > > decision to make, but there isn't really anything wrong with allowing
> a
> > > low
> > > > rate.  It's mostly going to be at the user's detriment who may be
> using
> > a
> > > > low rate as they would probably experience some warping and other
> > network
> > > > related issues, but I think a little note about it in the MOTD would
> > > > suffice
> > > > as an FYI to the players visiting your server.  Instead of *forcing*
> > them
> > > > to
> > > > possibly have a poor experience on your server, I always figure it's
> > best
> > > > to
> > > > let them make the decision.
> > > >
> > > > If you feel this may hurt the experience players have while visiting
> > your
> > > > server, the nice part is that you can change maxrate and minrate
> > settings
> > > > on
> > > > the fly.  So you can have a core group of players on your server
> > observe
> > > > and
> > > > report any oddities that may occur as you test this network variable.
> > > >  There
> > > > are SourceMod plugins available that allow you to monitor the rate of
> > > > connected users, so this should help you to add detail to your
> > > > documentation
> > > > for making your final judgement.  You can always stop by the chat and
> > > > discuss it further with us.
> > > >
> > > > Anyway, this is about CS 1.6.  The maximum value for rate in the
> > > GoldSource
> > > > engine is 20000.  So set sv_maxrate to 20000(or 0), and minrate to
> > > whatever
> > > > you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate
> must
> > > also
> > > > be set properly, and in the spirit of not getting too long winded, do
> > > your
> > > > homework.  These are basic settings you need to know to get up and
> > > running
> > > > properly.
> > > >
> > > > There's also nothing wrong with making sure that your users have
> their
> > > > rates
> > > > set properly, client-side.
> > > >
> > > > If all else fails, make sure that you actually have enough bandwidth
> > > > available to provide for those game servers.  Also, you didn't finish
> > > > telling us what value you were using for +sys_ticrate.
> > > >
> > > >
> > > >
> > > >                                                    -Richard Eid
> > > >
> > > >
> > > > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]>
> wrote:
> > > >
> > > > > ics wrote:
> > > > > > Default rate is 10000, which isnt enough for 66tick servers or
> > > 100tick
> > > > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt
> > > > enough,
> > > > > > atleast on 33tick TF2 servers with 30 players.
> > > > >
> > > > > Want a choke free tf2 server?
> > > > >
> > > > > sv_minrate 50000
> > > > > sv_maxrate 100000
> > > > > sm_cvar net_maxcleartime 0.001
> > > > > sm_cvar net_splitrate 2
> > > > > sm_cvar net_splitpacket_maxrate 50000
> > > > >
> > > > > Most players out there should have at least 512kbit/s connections.
> > > > >
> > > > > _______________________________________________
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> > > > >
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