Yep. You can enforce min/max rates (including setting min/max to the same
number) in order to get whatever value you want them to use though.

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Cc2iscooL
Head Admin/Owner
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On Sun, Jul 26, 2009 at 2:10 AM, Steven Crothers
<[email protected]>wrote:

> Even so, your only looking at ~50kb/s which in todays day and age isn't
> bad.
> The people who don't have at least that wouldn't be playing for other
> reasons (ping being the primary reason). Obviously an AOL user isn't going
> to join, but than again, do AOL users play CSS?
> Anyway the personal settings I use are 10k/30k for my low/highs. However in
> TF2 I noticed that you need to toss more rate into it and haven't explored
> it much.
>
> On a side note, was the ability to set the clients rate from the server
> removed in TF2 as well? I never really looked into it, but I remember back
> in the day I could install a plugin and change a users rates from an ES
> mod.
>
> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]>
> wrote:
>
> > Adam, forcing a minrate of 50000 on people is not a friendly thing to do.
> > Lots of users around the world are still on what most of us would
> consider
> > pretty frickin' slow connections.  50000 means the user would need to
> have
> > a
> > minimum of a 400 kb/s connection, and probably a little more to provision
> > for any overhead or another process running on the client's PC that may
> > also
> > be sucking bandwidth, along with the potential that others may be using
> the
> > connection concurrently.  400 kb/s may sound slow to you and me, but some
> > parts of the world lucky enough to have Internet connections at all would
> > love to have even half that speed.  To assume that "most players out
> there
> > should have at least" that isn't really fair.
> >
> > A few of us subscribed to the list had a discussion about it in the
> > unofficial #hlserveradmins IRC channel a while back.  It is ultimately
> your
> > decision to make, but there isn't really anything wrong with allowing a
> low
> > rate.  It's mostly going to be at the user's detriment who may be using a
> > low rate as they would probably experience some warping and other network
> > related issues, but I think a little note about it in the MOTD would
> > suffice
> > as an FYI to the players visiting your server.  Instead of *forcing* them
> > to
> > possibly have a poor experience on your server, I always figure it's best
> > to
> > let them make the decision.
> >
> > If you feel this may hurt the experience players have while visiting your
> > server, the nice part is that you can change maxrate and minrate settings
> > on
> > the fly.  So you can have a core group of players on your server observe
> > and
> > report any oddities that may occur as you test this network variable.
> >  There
> > are SourceMod plugins available that allow you to monitor the rate of
> > connected users, so this should help you to add detail to your
> > documentation
> > for making your final judgement.  You can always stop by the chat and
> > discuss it further with us.
> >
> > Anyway, this is about CS 1.6.  The maximum value for rate in the
> GoldSource
> > engine is 20000.  So set sv_maxrate to 20000(or 0), and minrate to
> whatever
> > you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate must
> also
> > be set properly, and in the spirit of not getting too long winded, do
> your
> > homework.  These are basic settings you need to know to get up and
> running
> > properly.
> >
> > There's also nothing wrong with making sure that your users have their
> > rates
> > set properly, client-side.
> >
> > If all else fails, make sure that you actually have enough bandwidth
> > available to provide for those game servers.  Also, you didn't finish
> > telling us what value you were using for +sys_ticrate.
> >
> >
> >
> >                                                    -Richard Eid
> >
> >
> > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote:
> >
> > > ics wrote:
> > > > Default rate is 10000, which isnt enough for 66tick servers or
> 100tick
> > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt
> > enough,
> > > > atleast on 33tick TF2 servers with 30 players.
> > >
> > > Want a choke free tf2 server?
> > >
> > > sv_minrate 50000
> > > sv_maxrate 100000
> > > sm_cvar net_maxcleartime 0.001
> > > sm_cvar net_splitrate 2
> > > sm_cvar net_splitpacket_maxrate 50000
> > >
> > > Most players out there should have at least 512kbit/s connections.
> > >
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