I'm pretty sure Cc2iscooL knows that TF2 runs only 66 tick. However, the 
guy who first posted was asking about cs 1.6. For that, i don't see 
reason to have more than 25000 rate.

-ics

DontWannaName! kirjoitti:
> TF2 only runs at 66 tick, not 33 or 100, just 66. It goes below 66 sometimes
> cause thats how the game works. I set my minrate around 20000 so DSL clients
> dont have issues since it depends on how good the end user's internet is. I
> encourage people to set their rate to 60000 though.
>
> On Sat, Jul 25, 2009 at 1:16 PM, Cc2iscooL <[email protected]> wrote:
>
>   
>> I find that with a 66tick TF2 (24 slot) it needs about 35-40k to function
>> without loss per client. I usually set minrate 15000 on my servers, because
>> it seems any lower and clients have a much greater tendency to "warp"
>> around. I originally had it at 10k, but since medic update or so TF2 has
>> required more bandwidth than before.
>>
>> --
>> Cc2iscooL
>> Head Admin/Owner
>> http://www.cc2iscool.com
>>
>>
>> On Sat, Jul 25, 2009 at 2:52 PM, ics <[email protected]> wrote:
>>
>>     
>>> Default rate is 10000, which isnt enough for 66tick servers or 100tick
>>> either. It's barely enough for 33tick. Sometimes even 25000 isnt enough,
>>> atleast on 33tick TF2 servers with 30 players.
>>>
>>> -ics
>>>
>>> Joseph Laws kirjoitti:
>>>       
>>>> A minrate of 25000 is ridiculously high.  It should be no higher than
>>>> 10,000.  25,000 is LAN rate as it stands and should be value of
>>>>         
>>> sv_maxrate.
>>>       
>>>> [??R] The-/<iller wrote:
>>>>
>>>>         
>>>>> Also check into sv_minrate, default is usually 3500 or 5000, at 66
>>>>>           
>> tick
>>     
>>>>> thats barely enough to send all the game data let alone voice chat,
>>>>> would force it to a min of 25000 if not higher.
>>>>>
>>>>> Console Admin wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> http://whisper.ausgamers.com/wiki/index.php/Tickrate
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Jul 24, 2009 at 11:24 PM, Nicolas Fernandez <
>>>>>>             
>>> [email protected]>wrote:
>>>       
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Hello ppl, i'm having problems with my server, i got mounted 3
>>>>>>>               
>> servers
>>     
>>> 12
>>>       
>>>>>>> slots each in a Quad 2 Core 4GB of ram, and 10Mbps, GNU/Debian ,
>>>>>>>               
>> when
>>     
>>> the
>>>       
>>>>>>> players use the microphone they are geting some loss and choke, for
>>>>>>>               
>>> example
>>>       
>>>>>>> 4 players talking got 15 choke.
>>>>>>> I'm running the command line with -pingboost 3 +sys_ticrate.
>>>>>>> What cause this issue ?
>>>>>>>
>>>>>>> Sorry for my poor english :(.
>>>>>>>
>>>>>>> Thanks!
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>
>>>>>>             
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