"Obviously an AOL user isn't going to join, but than again, do AOL users play CSS?" I have many friends whose parents refuse to change ISPs (who are using AOL), and they play CS:S, albeit at 2Mbps...
Thanks, - Saul. 2009/7/26 Steven Crothers <[email protected]> > Even so, your only looking at ~50kb/s which in todays day and age isn't > bad. > The people who don't have at least that wouldn't be playing for other > reasons (ping being the primary reason). Obviously an AOL user isn't going > to join, but than again, do AOL users play CSS? > Anyway the personal settings I use are 10k/30k for my low/highs. However in > TF2 I noticed that you need to toss more rate into it and haven't explored > it much. > > On a side note, was the ability to set the clients rate from the server > removed in TF2 as well? I never really looked into it, but I remember back > in the day I could install a plugin and change a users rates from an ES > mod. > > On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]> > wrote: > > > Adam, forcing a minrate of 50000 on people is not a friendly thing to do. > > Lots of users around the world are still on what most of us would > consider > > pretty frickin' slow connections. 50000 means the user would need to > have > > a > > minimum of a 400 kb/s connection, and probably a little more to provision > > for any overhead or another process running on the client's PC that may > > also > > be sucking bandwidth, along with the potential that others may be using > the > > connection concurrently. 400 kb/s may sound slow to you and me, but some > > parts of the world lucky enough to have Internet connections at all would > > love to have even half that speed. To assume that "most players out > there > > should have at least" that isn't really fair. > > > > A few of us subscribed to the list had a discussion about it in the > > unofficial #hlserveradmins IRC channel a while back. It is ultimately > your > > decision to make, but there isn't really anything wrong with allowing a > low > > rate. It's mostly going to be at the user's detriment who may be using a > > low rate as they would probably experience some warping and other network > > related issues, but I think a little note about it in the MOTD would > > suffice > > as an FYI to the players visiting your server. Instead of *forcing* them > > to > > possibly have a poor experience on your server, I always figure it's best > > to > > let them make the decision. > > > > If you feel this may hurt the experience players have while visiting your > > server, the nice part is that you can change maxrate and minrate settings > > on > > the fly. So you can have a core group of players on your server observe > > and > > report any oddities that may occur as you test this network variable. > > There > > are SourceMod plugins available that allow you to monitor the rate of > > connected users, so this should help you to add detail to your > > documentation > > for making your final judgement. You can always stop by the chat and > > discuss it further with us. > > > > Anyway, this is about CS 1.6. The maximum value for rate in the > GoldSource > > engine is 20000. So set sv_maxrate to 20000(or 0), and minrate to > whatever > > you feel comfortable with. sv_maxupdaterate and sv_minupdaterate must > also > > be set properly, and in the spirit of not getting too long winded, do > your > > homework. These are basic settings you need to know to get up and > running > > properly. > > > > There's also nothing wrong with making sure that your users have their > > rates > > set properly, client-side. > > > > If all else fails, make sure that you actually have enough bandwidth > > available to provide for those game servers. Also, you didn't finish > > telling us what value you were using for +sys_ticrate. > > > > > > > > -Richard Eid > > > > > > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote: > > > > > ics wrote: > > > > Default rate is 10000, which isnt enough for 66tick servers or > 100tick > > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt > > enough, > > > > atleast on 33tick TF2 servers with 30 players. > > > > > > Want a choke free tf2 server? > > > > > > sv_minrate 50000 > > > sv_maxrate 100000 > > > sm_cvar net_maxcleartime 0.001 > > > sm_cvar net_splitrate 2 > > > sm_cvar net_splitpacket_maxrate 50000 > > > > > > Most players out there should have at least 512kbit/s connections. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

