You can compile a kernel at 500hz and still get 1000fps servers. Generally
speaking it is better to use 1000hz because it handles kernel events slightly
faster, then you can obviously cap your fps using +fps_max 500 in your start
line. Hz will not affect how many gameservers you put on the box, that's down to
your hardware/amount of players on the servers/tickrate.

note, capping the fps will NOT give you more power/ more gameservers.
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