The CPU would be slighty higher because the kernel is looking for new events faster on 1000hz. This shouldn't be noticeable though.
I currently run a 64 man ser...@1000fps with no difference as it would at 500fps. (Im using ubuntu stock kernel) Only tickrate makes the difference in cpu compensation. The higher loads is due to mods/players/tickrate basically. Try running a 20slot deathmatch server @ 100tick, get 20 people on, and if you assign that to 1 core, you would be using 100% even if you can the fps at 300. Hope this helps a bit. On 21 August 2009 at 10:57 Philipp Reddigau <[email protected]> wrote: > Hi, > " > > Hz will not affect how many gameservers you put on the box > > " > Are you sure? > I thought "high" FPS servers will use more CPU performance and higher loads? > > best regards, > Philipp > > LinuxMail schrieb: > > You can compile a kernel at 500hz and still get 1000fps servers. Generally > > speaking it is better to use 1000hz because it handles kernel events > > slightly > > faster, then you can obviously cap your fps using +fps_max 500 in your start > > line. Hz will not affect how many gameservers you put on the box, that's > > down to > > your hardware/amount of players on the servers/tickrate. > > > > note, capping the fps will NOT give you more power/ more gameservers. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

