The CPU would be slighty higher because the kernel is looking for new events
faster on 1000hz. This shouldn't be noticeable though.

I currently run a 64 man ser...@1000fps with no difference as it would at
500fps. (Im using ubuntu stock kernel) Only tickrate makes the difference in cpu
compensation.

The higher loads is due to mods/players/tickrate basically. Try running a 20slot
deathmatch server @ 100tick, get 20 people on, and if you assign that to 1 core,
you would be using 100% even if you can the fps at 300.

Hope this helps a bit.

On 21 August 2009 at 10:57 Philipp Reddigau <[email protected]> wrote:

> Hi,
> "
> 
> Hz will not affect how many gameservers you put on the box
> 
> "
> Are you sure?
> I thought "high" FPS servers will use more CPU performance and higher loads?
> 
> best regards,
> Philipp
> 
> LinuxMail schrieb:
> > You can compile a kernel at 500hz and still get 1000fps servers. Generally
> > speaking it is better to use 1000hz because it handles kernel events
> > slightly
> > faster, then you can obviously cap your fps using +fps_max 500 in your start
> > line. Hz will not affect how many gameservers you put on the box, that's
> > down to
> > your hardware/amount of players on the servers/tickrate.
> >
> > note, capping the fps will NOT give you more power/ more gameservers.
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