Hi,
"

Hz will not affect how many gameservers you put on the box

"
Are you sure?
I thought "high" FPS servers will use more CPU performance and higher loads?

best regards,
Philipp

LinuxMail schrieb:
> You can compile a kernel at 500hz and still get 1000fps servers. Generally
> speaking it is better to use 1000hz because it handles kernel events slightly
> faster, then you can obviously cap your fps using +fps_max 500 in your start
> line. Hz will not affect how many gameservers you put on the box, that's down 
> to
> your hardware/amount of players on the servers/tickrate.
>
> note, capping the fps will NOT give you more power/ more gameservers.
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