Hi, " Hz will not affect how many gameservers you put on the box
" Are you sure? I thought "high" FPS servers will use more CPU performance and higher loads? best regards, Philipp LinuxMail schrieb: > You can compile a kernel at 500hz and still get 1000fps servers. Generally > speaking it is better to use 1000hz because it handles kernel events slightly > faster, then you can obviously cap your fps using +fps_max 500 in your start > line. Hz will not affect how many gameservers you put on the box, that's down > to > your hardware/amount of players on the servers/tickrate. > > note, capping the fps will NOT give you more power/ more gameservers. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

