I think what "LinuxMail" is trying to say is when it comes to "Server FPS" it's not like there is a pool you can draw from. Limiting the max_fps just means the server will not exceed that framerate. The resources used to get there will still be used up. The hz rate (or tickrate) of a kernel is not directly linked to the FPS (or ticrate) of a hlds/srcds server. The hz is a timing mechanism for the kernel for processing commands, while framerate is the performance of such action.
I hope that helps. Philipp Reddigau wrote: > Hi, > " > > Hz will not affect how many gameservers you put on the box > > " > Are you sure? > I thought "high" FPS servers will use more CPU performance and higher loads? > > best regards, > Philipp > > LinuxMail schrieb: > >> You can compile a kernel at 500hz and still get 1000fps servers. Generally >> speaking it is better to use 1000hz because it handles kernel events slightly >> faster, then you can obviously cap your fps using +fps_max 500 in your start >> line. Hz will not affect how many gameservers you put on the box, that's >> down to >> your hardware/amount of players on the servers/tickrate. >> >> note, capping the fps will NOT give you more power/ more gameservers. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

