Mines re-re-re-re-trying for the past 10 minutes.

On Wed, Oct 6, 2010 at 3:13 PM, David A. Parker <dpar...@utica.edu> wrote:

> My TF2 and CS:S servers have been stuck at "Updating Installation" for
> about 10 minutes now.  Is anyone having any luck downloading these updates?
>
>
> On 10/06/2010 06:02 PM, Jason Ruymen wrote:
>
>>  Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>> changes include:
>>
>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> * ServerBrowser now sorts by ping by default once again.
>> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> * Fixed spectator bug where spectating a Sniper looking through scope
>> didn't zoom fov.
>>
>> Team Fortress 2
>> General Fixes
>>    * Fixed an issue that caused some old demos to crash.
>>    * The server browser now sorts by ping by default.
>>    * The Trading dialog now starts with the chat window having focus.
>>    * Fixed a bug that caused overheal to not work properly.
>>    * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>>    * Fixed the Heavy's hands being invisible.
>>    * Soldiers no longer maintain their rage level when changing loadout.
>>    * Alerts now sort on top of achievement status.
>>    * Prevented a bad state occurring when someone tried to trade with
>> themselves.
>>    * Fixed a dueling related crash caused by custom scoreboard UIs.
>>    * Fixed players not being able to set their default FOV correctly.
>>    * Fixed being unable to equip customized shotguns&  pistols on some
>> classes.
>>    * Improved the explanation of the item set bonus in set item
>> descriptions.
>>    * Fixed a bug where items with particle systems would show up at the
>> player's feet or pelvis.
>>    * Fixed the wrench number for the Golden Wrench not displaying
>> properly.
>>    * Fixed the medal number for the Gentle Manne's Service Medal not
>> displaying properly.
>>    * Fixed client seeing incorrect message when changing team while
>> participating in a duel.
>>
>> Economy Changes
>>    * Added Remove Name and Remove Paint features.
>>    * Achievement items and store promotion items are now usable in
>> crafting.
>>    * Gifted items are now craftable and tradable.
>>    * Attempting to craft a non tradable item will result in a warning that
>> the items produced by the craft will also be marked as non tradable.
>>    * Community, Self-Made, and Valve items are not tradable or usable in
>> crafting.
>>    * Changed "Not Craftable" description to "Not Usable in Crafting" to
>> increase clarity.
>>
>> Item Changes
>>    * The TF badge on the Glengarry Bonnet is no longer team colored.
>>    * Restored the missing PDA2 Slot Token.
>>    * Restored the appearance of the Tippler's Tricorne to the version
>> prior to the Mannconomy Update. This item is now paintable.
>>    * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
>> Tricorne style appearance.
>>    * The Earbuds are now nameable.
>>    * Duel fixes:
>>        * Fixed Dueling badges using the wrong texture.
>>        * Fixed an issue where dueling stats did not show up on dueling
>> badges above Bronze.
>>        * During a duel, the Dueling mini-game item used to initiate the
>> duel cannot be deleted, traded or crafted.
>>        * The following hats now allow the paint to affect their color more
>> (colors should not be washed out):
>>                * The Pugilist's Protector, The Hard Counter, The Bombing
>> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm,
>> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
>> Belt, Killer's Kabuto, Backbiter's Billycock
>>    * Dueling Mini-Game now drops with 5 uses.
>>
>> Weapon Changes
>>    * The Battalion's Backup no longer gives rage for falling damage.
>>    * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>>    * The Gloves of Running Urgently now using the boxing taunt and boxing
>> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>>    * Your Eternal Reward no longer disguises the Spy if the victim
>> survives the backstabbing attempt (because of Ubercharge, The Razorback,
>> etc)
>>    * Your Eternal Reward no longer disguises the Spy if they are carrying
>> the flag.
>>    * The Holy Mackerel no longer displays a fish hit message when a Spy
>> disguised as the attacker's team is hit.
>>    * The Holy Mackerel no longer triggers other death events (like
>> achievements or stats mods) improperly.
>>    * The Sydney Sleeper no longer penetrates targets.
>>    * The Sydney Sleeper no longer randomly crits.
>>    * Milk will no longer spray from the barrels of other Scout weapons
>> when switching from the Mad Milk.
>>
>> Counter-Strike: Source
>> * Fixed a bug where the player crouching/standing animations were delayed
>> until after (from the player's local viewpoint).
>> * Changed the way that scope zooming works so that it is no longer
>> affected by client-server latency, and zooming begins immediately for the
>> local player. This fixes an issue that would give an advantage to lower ping
>> players and penalize higher ping players.
>> * Fixed animation problem caused by aborting bomb plant by switching
>> weapons ("crab walk").
>> * Crosshairs now have customizable size, thickness, and color:
>>    * cl_crosshairsize specifies the size of the crosshair in pixels at
>> 640x480 resolution
>>    * cl_crosshairthickness specifies the thickness of the crosshair in
>> pixels at 640x480 resolution
>>    * The crosshair now scales proportionately for all screen resolutions.
>> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no
>> longer used. Players can revert to old crosshair behavior by setting
>> cl_legacy_crosshair_scale to 1.
>>    * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
>> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
>> cl_crosshaircolor_b.
>>    * The default of cl_crosshairuseapha has been changed to 1. Alpha
>> blending makes the crosshair much more visible on new HDR maps, and it is
>> recommended that existing players enable this setting manually or through
>> the options interface (Multiplayer->Crosshair appearance->Translucent).
>>    * Cvar cl_legacy_crosshair has been renamed to
>> cl_legacy_crosshair_recoil for consistency.
>> * Fixed inverted translucency preview on crosshair configuration panel.
>> * Removed the ability for players to temporarily stand on and jump from
>> thrown grenades and jumping players. Legacy behavior can be enabled by
>> setting sv_enableboost to 1.
>> * Fixed issue with players "stacking" on ladders. Players are no longer
>> prevented from moving off a ladder when they are in contact with a player
>> beneath them.
>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain
>> backgrounds.
>> * Fixed a bug which allowed players to move the bomb with +use when
>> sv_turbophysics was enabled.
>> * Fixed a bug that caused crosshair to expand when attempting to fire an
>> empty gun or when holding trigger on pistols.
>> * Players are no longer kicked for team killing during
>> mp_spawnprotectiontime if mp_autokick is not enabled.
>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
>> reload.
>> * Fixed FoV on wide-screen display modes.
>> * Fixed a bug which caused incorrect zoom for a spectator watching a
>> player with a sniper rifle.
>> * Fixed a crash that could occur if a player disconnected shortly after
>> attacking a bot.
>> * Bomb icon now has priority over dominated/dominating icon on scoreboard.
>> * Deathcam now allows a short period of camera movement (matching pre-OB
>> behavior) when a player dies.
>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
>> scoreboard, voice indicators, end of match, and freeze panel.
>> * The round clock on the spectator UI is now replaced with a bomb icon
>> after the C4 has been planted.
>> * Fixed a bug which caused models to occasionally appear non-animating
>> when cl_minmodels and low violence mode were both enabled.
>> * Fixed the Buy Menu not taking into account the discounted price for
>> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
>> * Fixed cases where flashbang was not visible but still blinded the
>> player.
>> * Reduced blindness amount when looking away from a flashbang.
>> * Added a checkbox to the Options->Audio dialog to control muting the
>> audio when the game window is in the background.
>> * Fixed crash in custom maps using the trigger_camera entity.
>>
>>
>>
>>
>>
>>
>>
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>>
>>
> --
>
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
>
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