For some odd reason, all my Linux server which I had running with nemrun,
kept saying that the master server said I was out of date. So it kept
updating.. didn't work (endless loop)
I stopped that and did a verify all, that fixed it (first time i saw that)

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Lewis
Sent: donderdag 7 oktober 2010 1:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/CSS/DODS/HL2DM Updates Available

Got 2 servers up here. Working fine for now. Cant tell you how many retries
were required as did a killall and went and made a cup of tea leaving nemrun
to do all the hard work. 

On 6 Oct 2010, at 23:13, "David A. Parker" <dpar...@utica.edu> wrote:

> My TF2 and CS:S servers have been stuck at "Updating Installation" for
about 10 minutes now.  Is anyone having any luck downloading these updates?
> 
> On 10/06/2010 06:02 PM, Jason Ruymen wrote:
>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
changes include:
>> 
>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> * ServerBrowser now sorts by ping by default once again.
>> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> * Fixed spectator bug where spectating a Sniper looking through scope
didn't zoom fov.
>> 
>> Team Fortress 2
>> General Fixes
>>    * Fixed an issue that caused some old demos to crash.
>>    * The server browser now sorts by ping by default.
>>    * The Trading dialog now starts with the chat window having focus.
>>    * Fixed a bug that caused overheal to not work properly.
>>    * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>>    * Fixed the Heavy's hands being invisible.
>>    * Soldiers no longer maintain their rage level when changing loadout.
>>    * Alerts now sort on top of achievement status.
>>    * Prevented a bad state occurring when someone tried to trade with
themselves.
>>    * Fixed a dueling related crash caused by custom scoreboard UIs.
>>    * Fixed players not being able to set their default FOV correctly.
>>    * Fixed being unable to equip customized shotguns&  pistols on some
classes.
>>    * Improved the explanation of the item set bonus in set item
descriptions.
>>    * Fixed a bug where items with particle systems would show up at the
player's feet or pelvis.
>>    * Fixed the wrench number for the Golden Wrench not displaying
properly.
>>    * Fixed the medal number for the Gentle Manne's Service Medal not
displaying properly.
>>    * Fixed client seeing incorrect message when changing team while
participating in a duel.
>> 
>> Economy Changes
>>    * Added Remove Name and Remove Paint features.
>>    * Achievement items and store promotion items are now usable in
crafting.
>>    * Gifted items are now craftable and tradable.
>>    * Attempting to craft a non tradable item will result in a warning
that the items produced by the craft will also be marked as non tradable.
>>    * Community, Self-Made, and Valve items are not tradable or usable in
crafting.
>>    * Changed "Not Craftable" description to "Not Usable in Crafting" to
increase clarity.
>> 
>> Item Changes
>>    * The TF badge on the Glengarry Bonnet is no longer team colored.
>>    * Restored the missing PDA2 Slot Token.
>>    * Restored the appearance of the Tippler's Tricorne to the version
prior to the Mannconomy Update. This item is now paintable.
>>    * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
Tricorne style appearance.
>>    * The Earbuds are now nameable.
>>    * Duel fixes:
>>    * Fixed Dueling badges using the wrong texture.
>>    * Fixed an issue where dueling stats did not show up on dueling badges
above Bronze.
>>    * During a duel, the Dueling mini-game item used to initiate the duel
cannot be deleted, traded or crafted.
>>        * The following hats now allow the paint to affect their color
more (colors should not be washed out):
>>        * The Pugilist's Protector, The Hard Counter, The Bombing Run,
Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm,
Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
Belt, Killer's Kabuto, Backbiter's Billycock
>>    * Dueling Mini-Game now drops with 5 uses.
>> 
>> Weapon Changes
>>    * The Battalion's Backup no longer gives rage for falling damage.
>>    * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>>    * The Gloves of Running Urgently now using the boxing taunt and boxing
glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>>    * Your Eternal Reward no longer disguises the Spy if the victim
survives the backstabbing attempt (because of Ubercharge, The Razorback,
etc)
>>    * Your Eternal Reward no longer disguises the Spy if they are carrying
the flag.
>>    * The Holy Mackerel no longer displays a fish hit message when a Spy
disguised as the attacker's team is hit.
>>    * The Holy Mackerel no longer triggers other death events (like
achievements or stats mods) improperly.
>>    * The Sydney Sleeper no longer penetrates targets.
>>    * The Sydney Sleeper no longer randomly crits.
>>    * Milk will no longer spray from the barrels of other Scout weapons
when switching from the Mad Milk.
>> 
>> Counter-Strike: Source
>> * Fixed a bug where the player crouching/standing animations were delayed
until after (from the player's local viewpoint).
>> * Changed the way that scope zooming works so that it is no longer
affected by client-server latency, and zooming begins immediately for the
local player. This fixes an issue that would give an advantage to lower ping
players and penalize higher ping players.
>> * Fixed animation problem caused by aborting bomb plant by switching
weapons ("crab walk").
>> * Crosshairs now have customizable size, thickness, and color:
>>    * cl_crosshairsize specifies the size of the crosshair in pixels at
640x480 resolution
>>    * cl_crosshairthickness specifies the thickness of the crosshair in
pixels at 640x480 resolution
>>    * The crosshair now scales proportionately for all screen resolutions.
This replaces the old scaling behavior, and the cvar cl_crosshairscale is no
longer used. Players can revert to old crosshair behavior by setting
cl_legacy_crosshair_scale to 1.
>>    * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
cl_crosshaircolor_b.
>>    * The default of cl_crosshairuseapha has been changed to 1. Alpha
blending makes the crosshair much more visible on new HDR maps, and it is
recommended that existing players enable this setting manually or through
the options interface (Multiplayer->Crosshair appearance->Translucent).
>>    * Cvar cl_legacy_crosshair has been renamed to
cl_legacy_crosshair_recoil for consistency.
>> * Fixed inverted translucency preview on crosshair configuration panel.
>> * Removed the ability for players to temporarily stand on and jump from
thrown grenades and jumping players. Legacy behavior can be enabled by
setting sv_enableboost to 1.
>> * Fixed issue with players "stacking" on ladders. Players are no longer
prevented from moving off a ladder when they are in contact with a player
beneath them.
>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain
backgrounds.
>> * Fixed a bug which allowed players to move the bomb with +use when
sv_turbophysics was enabled.
>> * Fixed a bug that caused crosshair to expand when attempting to fire an
empty gun or when holding trigger on pistols.
>> * Players are no longer kicked for team killing during
mp_spawnprotectiontime if mp_autokick is not enabled.
>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
reload.
>> * Fixed FoV on wide-screen display modes.
>> * Fixed a bug which caused incorrect zoom for a spectator watching a
player with a sniper rifle.
>> * Fixed a crash that could occur if a player disconnected shortly after
attacking a bot.
>> * Bomb icon now has priority over dominated/dominating icon on
scoreboard.
>> * Deathcam now allows a short period of camera movement (matching pre-OB
behavior) when a player dies.
>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
scoreboard, voice indicators, end of match, and freeze panel.
>> * The round clock on the spectator UI is now replaced with a bomb icon
after the C4 has been planted.
>> * Fixed a bug which caused models to occasionally appear non-animating
when cl_minmodels and low violence mode were both enabled.
>> * Fixed the Buy Menu not taking into account the discounted price for
Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
>> * Fixed cases where flashbang was not visible but still blinded the
player.
>> * Reduced blindness amount when looking away from a flashbang.
>> * Added a checkbox to the Options->Audio dialog to control muting the
audio when the game window is in the background.
>> * Fixed crash in custom maps using the trigger_camera entity.
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
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>> 
> 
> -- 
> 
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> _______________________________________________
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please visit:
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> 

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