> > Ross Bemrose ✆ to Half-Life > show details 8:11 PM (4 minutes ago) > > Since this update, my loadout/backpack has been randomly going out on me, > despite everyone else on the same server (MY server) still having theirs. > > A moment ago, my backpack was showing up as completely empty. >
Ya, i had that problem a couple of days ago. pretty much freaked me out. i restarted TF2 and it was back. whew.. I took it that maybe valve was updating info on there end and thats what caused it. A few min's before hand i seen a message saying the store was closed. On Wed, Oct 6, 2010 at 8:11 PM, Ross Bemrose <rbemr...@vgmusic.com> wrote: > Since this update, my loadout/backpack has been randomly going out on me, > despite everyone else on the same server (MY server) still having theirs. > > A moment ago, my backpack was showing up as completely empty. > > Is anyone else experiencing this problem? > > > On 10/6/2010 6:02 PM, Jason Ruymen wrote: > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific >> changes include: >> >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >> * ServerBrowser now sorts by ping by default once again. >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >> * Fixed spectator bug where spectating a Sniper looking through scope >> didn't zoom fov. >> >> Team Fortress 2 >> General Fixes >> * Fixed an issue that caused some old demos to crash. >> * The server browser now sorts by ping by default. >> * The Trading dialog now starts with the chat window having focus. >> * Fixed a bug that caused overheal to not work properly. >> * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. >> * Fixed the Heavy's hands being invisible. >> * Soldiers no longer maintain their rage level when changing loadout. >> * Alerts now sort on top of achievement status. >> * Prevented a bad state occurring when someone tried to trade with >> themselves. >> * Fixed a dueling related crash caused by custom scoreboard UIs. >> * Fixed players not being able to set their default FOV correctly. >> * Fixed being unable to equip customized shotguns& pistols on some >> classes. >> * Improved the explanation of the item set bonus in set item >> descriptions. >> * Fixed a bug where items with particle systems would show up at the >> player's feet or pelvis. >> * Fixed the wrench number for the Golden Wrench not displaying >> properly. >> * Fixed the medal number for the Gentle Manne's Service Medal not >> displaying properly. >> * Fixed client seeing incorrect message when changing team while >> participating in a duel. >> >> Economy Changes >> * Added Remove Name and Remove Paint features. >> * Achievement items and store promotion items are now usable in >> crafting. >> * Gifted items are now craftable and tradable. >> * Attempting to craft a non tradable item will result in a warning that >> the items produced by the craft will also be marked as non tradable. >> * Community, Self-Made, and Valve items are not tradable or usable in >> crafting. >> * Changed "Not Craftable" description to "Not Usable in Crafting" to >> increase clarity. >> >> Item Changes >> * The TF badge on the Glengarry Bonnet is no longer team colored. >> * Restored the missing PDA2 Slot Token. >> * Restored the appearance of the Tippler's Tricorne to the version >> prior to the Mannconomy Update. This item is now paintable. >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new >> Tricorne style appearance. >> * The Earbuds are now nameable. >> * Duel fixes: >> * Fixed Dueling badges using the wrong texture. >> * Fixed an issue where dueling stats did not show up on dueling >> badges above Bronze. >> * During a duel, the Dueling mini-game item used to initiate the >> duel cannot be deleted, traded or crafted. >> * The following hats now allow the paint to affect their color more >> (colors should not be washed out): >> * The Pugilist's Protector, The Hard Counter, The Bombing >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow >> Belt, Killer's Kabuto, Backbiter's Billycock >> * Dueling Mini-Game now drops with 5 uses. >> >> Weapon Changes >> * The Battalion's Backup no longer gives rage for falling damage. >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >> * The Gloves of Running Urgently now using the boxing taunt and boxing >> glove weapons are now of the type "Boxing Gloves" instead of "Fists." >> * Your Eternal Reward no longer disguises the Spy if the victim >> survives the backstabbing attempt (because of Ubercharge, The Razorback, >> etc) >> * Your Eternal Reward no longer disguises the Spy if they are carrying >> the flag. >> * The Holy Mackerel no longer displays a fish hit message when a Spy >> disguised as the attacker's team is hit. >> * The Holy Mackerel no longer triggers other death events (like >> achievements or stats mods) improperly. >> * The Sydney Sleeper no longer penetrates targets. >> * The Sydney Sleeper no longer randomly crits. >> * Milk will no longer spray from the barrels of other Scout weapons >> when switching from the Mad Milk. >> >> Counter-Strike: Source >> * Fixed a bug where the player crouching/standing animations were delayed >> until after (from the player's local viewpoint). >> * Changed the way that scope zooming works so that it is no longer >> affected by client-server latency, and zooming begins immediately for the >> local player. This fixes an issue that would give an advantage to lower ping >> players and penalize higher ping players. >> * Fixed animation problem caused by aborting bomb plant by switching >> weapons ("crab walk"). >> * Crosshairs now have customizable size, thickness, and color: >> * cl_crosshairsize specifies the size of the crosshair in pixels at >> 640x480 resolution >> * cl_crosshairthickness specifies the thickness of the crosshair in >> pixels at 640x480 resolution >> * The crosshair now scales proportionately for all screen resolutions. >> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no >> longer used. Players can revert to old crosshair behavior by setting >> cl_legacy_crosshair_scale to 1. >> * Setting cl_crosshaircolor to 5 enables the use of custom crosshair >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and >> cl_crosshaircolor_b. >> * The default of cl_crosshairuseapha has been changed to 1. Alpha >> blending makes the crosshair much more visible on new HDR maps, and it is >> recommended that existing players enable this setting manually or through >> the options interface (Multiplayer->Crosshair appearance->Translucent). >> * Cvar cl_legacy_crosshair has been renamed to >> cl_legacy_crosshair_recoil for consistency. >> * Fixed inverted translucency preview on crosshair configuration panel. >> * Removed the ability for players to temporarily stand on and jump from >> thrown grenades and jumping players. Legacy behavior can be enabled by >> setting sv_enableboost to 1. >> * Fixed issue with players "stacking" on ladders. Players are no longer >> prevented from moving off a ladder when they are in contact with a player >> beneath them. >> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain >> backgrounds. >> * Fixed a bug which allowed players to move the bomb with +use when >> sv_turbophysics was enabled. >> * Fixed a bug that caused crosshair to expand when attempting to fire an >> empty gun or when holding trigger on pistols. >> * Players are no longer kicked for team killing during >> mp_spawnprotectiontime if mp_autokick is not enabled. >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after >> reload. >> * Fixed FoV on wide-screen display modes. >> * Fixed a bug which caused incorrect zoom for a spectator watching a >> player with a sniper rifle. >> * Fixed a crash that could occur if a player disconnected shortly after >> attacking a bot. >> * Bomb icon now has priority over dominated/dominating icon on scoreboard. >> * Deathcam now allows a short period of camera movement (matching pre-OB >> behavior) when a player dies. >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the >> scoreboard, voice indicators, end of match, and freeze panel. >> * The round clock on the spectator UI is now replaced with a bomb icon >> after the C4 has been planted. >> * Fixed a bug which caused models to occasionally appear non-animating >> when cl_minmodels and low violence mode were both enabled. >> * Fixed the Buy Menu not taking into account the discounted price for >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. >> * Fixed cases where flashbang was not visible but still blinded the >> player. >> * Reduced blindness amount when looking away from a flashbang. >> * Added a checkbox to the Options->Audio dialog to control muting the >> audio when the game window is in the background. >> * Fixed crash in custom maps using the trigger_camera entity. >> >> >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux