Only my Windows TF2 servers are updating... Linux seems to be stuck in trying for now.
On Wed, Oct 6, 2010 at 6:15 PM, Tony Paloma <drunkenf...@hotmail.com> wrote: > No luck, but my tf2 servers were crashing repeatedly without the update so > I > had to take them down until the update is finally received. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. > Parker > Sent: Wednesday, October 06, 2010 3:13 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2/CSS/DODS/HL2DM Updates Available > > My TF2 and CS:S servers have been stuck at "Updating Installation" for > about > 10 minutes now. Is anyone having any luck downloading these updates? > > On 10/06/2010 06:02 PM, Jason Ruymen wrote: > > Required updates for Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch are now available. The specific > changes include: > > > > Shared changes (CS:S, DoD:S, HL2:DM, and TF2) > > * ServerBrowser now sorts by ping by default once again. > > * Fixed Mac crash on launch when running Mac OSX 10.5.8. > > * Fixed spectator bug where spectating a Sniper looking through scope > didn't zoom fov. > > > > Team Fortress 2 > > General Fixes > > * Fixed an issue that caused some old demos to crash. > > * The server browser now sorts by ping by default. > > * The Trading dialog now starts with the chat window having focus. > > * Fixed a bug that caused overheal to not work properly. > > * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. > > * Fixed the Heavy's hands being invisible. > > * Soldiers no longer maintain their rage level when changing loadout. > > * Alerts now sort on top of achievement status. > > * Prevented a bad state occurring when someone tried to trade with > themselves. > > * Fixed a dueling related crash caused by custom scoreboard UIs. > > * Fixed players not being able to set their default FOV correctly. > > * Fixed being unable to equip customized shotguns& pistols on some > classes. > > * Improved the explanation of the item set bonus in set item > descriptions. > > * Fixed a bug where items with particle systems would show up at the > player's feet or pelvis. > > * Fixed the wrench number for the Golden Wrench not displaying > properly. > > * Fixed the medal number for the Gentle Manne's Service Medal not > displaying properly. > > * Fixed client seeing incorrect message when changing team while > participating in a duel. > > > > Economy Changes > > * Added Remove Name and Remove Paint features. > > * Achievement items and store promotion items are now usable in > crafting. > > * Gifted items are now craftable and tradable. > > * Attempting to craft a non tradable item will result in a warning > that the items produced by the craft will also be marked as non tradable. > > * Community, Self-Made, and Valve items are not tradable or usable in > crafting. > > * Changed "Not Craftable" description to "Not Usable in Crafting" to > increase clarity. > > > > Item Changes > > * The TF badge on the Glengarry Bonnet is no longer team colored. > > * Restored the missing PDA2 Slot Token. > > * Restored the appearance of the Tippler's Tricorne to the version > prior to the Mannconomy Update. This item is now paintable. > > * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new > Tricorne style appearance. > > * The Earbuds are now nameable. > > * Duel fixes: > > * Fixed Dueling badges using the wrong texture. > > * Fixed an issue where dueling stats did not show up on dueling > badges above Bronze. > > * During a duel, the Dueling mini-game item used to initiate the > duel cannot be deleted, traded or crafted. > > * The following hats now allow the paint to affect their color more > (colors should not be washed out): > > * The Pugilist's Protector, The Hard Counter, The Bombing > Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking > Helm, > Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow > Belt, Killer's Kabuto, Backbiter's Billycock > > * Dueling Mini-Game now drops with 5 uses. > > > > Weapon Changes > > * The Battalion's Backup no longer gives rage for falling damage. > > * The Shortstop is now affected by tf_use_fixed_weaponspreads. > > * The Gloves of Running Urgently now using the boxing taunt and > boxing > glove weapons are now of the type "Boxing Gloves" instead of "Fists." > > * Your Eternal Reward no longer disguises the Spy if the victim > survives the backstabbing attempt (because of Ubercharge, The Razorback, > etc) > > * Your Eternal Reward no longer disguises the Spy if they are > carrying > the flag. > > * The Holy Mackerel no longer displays a fish hit message when a Spy > disguised as the attacker's team is hit. > > * The Holy Mackerel no longer triggers other death events (like > achievements or stats mods) improperly. > > * The Sydney Sleeper no longer penetrates targets. > > * The Sydney Sleeper no longer randomly crits. > > * Milk will no longer spray from the barrels of other Scout weapons > when switching from the Mad Milk. > > > > Counter-Strike: Source > > * Fixed a bug where the player crouching/standing animations were delayed > until after (from the player's local viewpoint). > > * Changed the way that scope zooming works so that it is no longer > affected by client-server latency, and zooming begins immediately for the > local player. This fixes an issue that would give an advantage to lower > ping > players and penalize higher ping players. > > * Fixed animation problem caused by aborting bomb plant by switching > weapons ("crab walk"). > > * Crosshairs now have customizable size, thickness, and color: > > * cl_crosshairsize specifies the size of the crosshair in pixels at > 640x480 resolution > > * cl_crosshairthickness specifies the thickness of the crosshair in > pixels at 640x480 resolution > > * The crosshair now scales proportionately for all screen > resolutions. > This replaces the old scaling behavior, and the cvar cl_crosshairscale is > no > longer used. Players can revert to old crosshair behavior by setting > cl_legacy_crosshair_scale to 1. > > * Setting cl_crosshaircolor to 5 enables the use of custom crosshair > colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and > cl_crosshaircolor_b. > > * The default of cl_crosshairuseapha has been changed to 1. Alpha > blending makes the crosshair much more visible on new HDR maps, and it is > recommended that existing players enable this setting manually or through > the options interface (Multiplayer->Crosshair appearance->Translucent). > > * Cvar cl_legacy_crosshair has been renamed to > cl_legacy_crosshair_recoil for consistency. > > * Fixed inverted translucency preview on crosshair configuration panel. > > * Removed the ability for players to temporarily stand on and jump from > thrown grenades and jumping players. Legacy behavior can be enabled by > setting sv_enableboost to 1. > > * Fixed issue with players "stacking" on ladders. Players are no longer > prevented from moving off a ladder when they are in contact with a player > beneath them. > > * Fixed UI issue causing Steam dialog boxes to be unreadable over certain > backgrounds. > > * Fixed a bug which allowed players to move the bomb with +use when > sv_turbophysics was enabled. > > * Fixed a bug that caused crosshair to expand when attempting to fire an > empty gun or when holding trigger on pistols. > > * Players are no longer kicked for team killing during > mp_spawnprotectiontime if mp_autokick is not enabled. > > * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after > reload. > > * Fixed FoV on wide-screen display modes. > > * Fixed a bug which caused incorrect zoom for a spectator watching a > player with a sniper rifle. > > * Fixed a crash that could occur if a player disconnected shortly after > attacking a bot. > > * Bomb icon now has priority over dominated/dominating icon on > scoreboard. > > * Deathcam now allows a short period of camera movement (matching pre-OB > behavior) when a player dies. > > * Bots now use distinct Terrorist and Counter-Terrorist icons on the > scoreboard, voice indicators, end of match, and freeze panel. > > * The round clock on the spectator UI is now replaced with a bomb icon > after the C4 has been planted. > > * Fixed a bug which caused models to occasionally appear non-animating > when cl_minmodels and low violence mode were both enabled. > > * Fixed the Buy Menu not taking into account the discounted price for > Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. > > * Fixed cases where flashbang was not visible but still blinded the > player. > > * Reduced blindness amount when looking away from a flashbang. > > * Added a checkbox to the Options->Audio dialog to control muting the > audio when the game window is in the background. > > * Fixed crash in custom maps using the trigger_camera entity. > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux