In case anyone still needs CSS - http://www.gamerslifeline.com/download-counter-strike-source-windows-server-files-v95-1-01gb/
-Lane On Wed, Oct 6, 2010 at 8:21 PM, clad iron <cladi...@gmail.com> wrote: > > > > Ross Bemrose ✆ to Half-Life > > show details 8:11 PM (4 minutes ago) > > > > Since this update, my loadout/backpack has been randomly going out on > me, > > despite everyone else on the same server (MY server) still having theirs. > > > > A moment ago, my backpack was showing up as completely empty. > > > > > Ya, i had that problem a couple of days ago. pretty much freaked me out. > i restarted TF2 and it was back. whew.. > I took it that maybe valve was updating info on there end and thats what > caused it. > A few min's before hand i seen a message saying the store was closed. > > > On Wed, Oct 6, 2010 at 8:11 PM, Ross Bemrose <rbemr...@vgmusic.com> wrote: > > > Since this update, my loadout/backpack has been randomly going out on > me, > > despite everyone else on the same server (MY server) still having theirs. > > > > A moment ago, my backpack was showing up as completely empty. > > > > Is anyone else experiencing this problem? > > > > > > On 10/6/2010 6:02 PM, Jason Ruymen wrote: > > > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The > specific > >> changes include: > >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) > >> * ServerBrowser now sorts by ping by default once again. > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. > >> * Fixed spectator bug where spectating a Sniper looking through scope > >> didn't zoom fov. > >> > >> Team Fortress 2 > >> General Fixes > >> * Fixed an issue that caused some old demos to crash. > >> * The server browser now sorts by ping by default. > >> * The Trading dialog now starts with the chat window having focus. > >> * Fixed a bug that caused overheal to not work properly. > >> * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. > >> * Fixed the Heavy's hands being invisible. > >> * Soldiers no longer maintain their rage level when changing loadout. > >> * Alerts now sort on top of achievement status. > >> * Prevented a bad state occurring when someone tried to trade with > >> themselves. > >> * Fixed a dueling related crash caused by custom scoreboard UIs. > >> * Fixed players not being able to set their default FOV correctly. > >> * Fixed being unable to equip customized shotguns& pistols on some > >> classes. > >> * Improved the explanation of the item set bonus in set item > >> descriptions. > >> * Fixed a bug where items with particle systems would show up at the > >> player's feet or pelvis. > >> * Fixed the wrench number for the Golden Wrench not displaying > >> properly. > >> * Fixed the medal number for the Gentle Manne's Service Medal not > >> displaying properly. > >> * Fixed client seeing incorrect message when changing team while > >> participating in a duel. > >> > >> Economy Changes > >> * Added Remove Name and Remove Paint features. > >> * Achievement items and store promotion items are now usable in > >> crafting. > >> * Gifted items are now craftable and tradable. > >> * Attempting to craft a non tradable item will result in a warning > that > >> the items produced by the craft will also be marked as non tradable. > >> * Community, Self-Made, and Valve items are not tradable or usable in > >> crafting. > >> * Changed "Not Craftable" description to "Not Usable in Crafting" to > >> increase clarity. > >> > >> Item Changes > >> * The TF badge on the Glengarry Bonnet is no longer team colored. > >> * Restored the missing PDA2 Slot Token. > >> * Restored the appearance of the Tippler's Tricorne to the version > >> prior to the Mannconomy Update. This item is now paintable. > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new > >> Tricorne style appearance. > >> * The Earbuds are now nameable. > >> * Duel fixes: > >> * Fixed Dueling badges using the wrong texture. > >> * Fixed an issue where dueling stats did not show up on dueling > >> badges above Bronze. > >> * During a duel, the Dueling mini-game item used to initiate the > >> duel cannot be deleted, traded or crafted. > >> * The following hats now allow the paint to affect their color > more > >> (colors should not be washed out): > >> * The Pugilist's Protector, The Hard Counter, The Bombing > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking > Helm, > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow > >> Belt, Killer's Kabuto, Backbiter's Billycock > >> * Dueling Mini-Game now drops with 5 uses. > >> > >> Weapon Changes > >> * The Battalion's Backup no longer gives rage for falling damage. > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. > >> * The Gloves of Running Urgently now using the boxing taunt and > boxing > >> glove weapons are now of the type "Boxing Gloves" instead of "Fists." > >> * Your Eternal Reward no longer disguises the Spy if the victim > >> survives the backstabbing attempt (because of Ubercharge, The Razorback, > >> etc) > >> * Your Eternal Reward no longer disguises the Spy if they are > carrying > >> the flag. > >> * The Holy Mackerel no longer displays a fish hit message when a Spy > >> disguised as the attacker's team is hit. > >> * The Holy Mackerel no longer triggers other death events (like > >> achievements or stats mods) improperly. > >> * The Sydney Sleeper no longer penetrates targets. > >> * The Sydney Sleeper no longer randomly crits. > >> * Milk will no longer spray from the barrels of other Scout weapons > >> when switching from the Mad Milk. > >> > >> Counter-Strike: Source > >> * Fixed a bug where the player crouching/standing animations were > delayed > >> until after (from the player's local viewpoint). > >> * Changed the way that scope zooming works so that it is no longer > >> affected by client-server latency, and zooming begins immediately for > the > >> local player. This fixes an issue that would give an advantage to lower > ping > >> players and penalize higher ping players. > >> * Fixed animation problem caused by aborting bomb plant by switching > >> weapons ("crab walk"). > >> * Crosshairs now have customizable size, thickness, and color: > >> * cl_crosshairsize specifies the size of the crosshair in pixels at > >> 640x480 resolution > >> * cl_crosshairthickness specifies the thickness of the crosshair in > >> pixels at 640x480 resolution > >> * The crosshair now scales proportionately for all screen > resolutions. > >> This replaces the old scaling behavior, and the cvar cl_crosshairscale > is no > >> longer used. Players can revert to old crosshair behavior by setting > >> cl_legacy_crosshair_scale to 1. > >> * Setting cl_crosshaircolor to 5 enables the use of custom crosshair > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and > >> cl_crosshaircolor_b. > >> * The default of cl_crosshairuseapha has been changed to 1. Alpha > >> blending makes the crosshair much more visible on new HDR maps, and it > is > >> recommended that existing players enable this setting manually or > through > >> the options interface (Multiplayer->Crosshair appearance->Translucent). > >> * Cvar cl_legacy_crosshair has been renamed to > >> cl_legacy_crosshair_recoil for consistency. > >> * Fixed inverted translucency preview on crosshair configuration panel. > >> * Removed the ability for players to temporarily stand on and jump from > >> thrown grenades and jumping players. Legacy behavior can be enabled by > >> setting sv_enableboost to 1. > >> * Fixed issue with players "stacking" on ladders. Players are no longer > >> prevented from moving off a ladder when they are in contact with a > player > >> beneath them. > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over > certain > >> backgrounds. > >> * Fixed a bug which allowed players to move the bomb with +use when > >> sv_turbophysics was enabled. > >> * Fixed a bug that caused crosshair to expand when attempting to fire an > >> empty gun or when holding trigger on pistols. > >> * Players are no longer kicked for team killing during > >> mp_spawnprotectiontime if mp_autokick is not enabled. > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after > >> reload. > >> * Fixed FoV on wide-screen display modes. > >> * Fixed a bug which caused incorrect zoom for a spectator watching a > >> player with a sniper rifle. > >> * Fixed a crash that could occur if a player disconnected shortly after > >> attacking a bot. > >> * Bomb icon now has priority over dominated/dominating icon on > scoreboard. > >> * Deathcam now allows a short period of camera movement (matching pre-OB > >> behavior) when a player dies. > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the > >> scoreboard, voice indicators, end of match, and freeze panel. > >> * The round clock on the spectator UI is now replaced with a bomb icon > >> after the C4 has been planted. > >> * Fixed a bug which caused models to occasionally appear non-animating > >> when cl_minmodels and low violence mode were both enabled. > >> * Fixed the Buy Menu not taking into account the discounted price for > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. > >> * Fixed cases where flashbang was not visible but still blinded the > >> player. > >> * Reduced blindness amount when looking away from a flashbang. > >> * Added a checkbox to the Options->Audio dialog to control muting the > >> audio when the game window is in the background. > >> * Fixed crash in custom maps using the trigger_camera entity. > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux