Actually, *whining* is what we all should be doing. It's rather
asinine that we have to wait at least a half an hour (per pushed
update) just to get the required update files. TF2 was horrendous
before CS:S was added to the update list, and now there's HL2:DM added
onto the load. If no *whining* occurs, Valve will have no idea that
something is terribly wrong, which there most definitely is. Running
3rd party scripts (which are nice, hell, absolutely great) just to get
the update ahead of everyone else doesn't make much sense to me in the
long run. This is just beating the rush, although you personally are
not dealing with it. It is a very real and the issue is quite apparent
to everyone else. Since our problems are not heard the first time
around, we're forced to *whine*. Hell, with the last update I can no
longer copy console lines (client issue), my CPU usage has increased
yet again (this update), status is still borked and there have been
multiple topics about it on the list. Steam3 also constantly goes
down, but that doesn't really bother me as much as all of these new
regressions with SRCDS. Regardless, what do you expect us to do?

Status issue: http://pastebin.com/y7WW3m9M

Just remember that you are not above everyone else, Michelle. At the
end of the day; we are all running GameServers.
Kyle.

On Wed, Oct 6, 2010 at 3:37 PM, msleeper <mslee...@ismsleeperwrong.com> wrote:
> I got the update pretty quickly. What I did was not whine about how slow
> the updating process takes on the mailing list, and I got the updated
> files right in a jiffy!
>
> Oh also, you should use nemrun, it will save your life.
>
>
> On Wed, 2010-10-06 at 17:23 -0500, Shizzle Nizzle wrote:
>> anyone been able to get the update that can link it? sitting here waiting
>> 20min on 3 different servers, just retrying every 30 seconds
>>
>> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman 
>> <lord.matt.hoff...@gmail.com>wrote:
>>
>> > Upset that Valve removed the penetration from the Sydney Sleeper.
>> > ("The Sydney Sleeper no longer penetrates targets.") :(
>> >
>> > Ambassador also used to have it before they removed it, and it was a
>> > skill/luck based thing. I very rarely saw a double kill/hit from it
>> > but when you did it left you feeling quite exhilarated. Now obviously
>> > that's gone :(
>> >
>> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <1nsane...@gmail.com> wrote:
>> > > Once again none of my TF2 servers are showing a "Master Request Restart"
>> > > message.
>> > >
>> > > However my DODS server does.
>> > >
>> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <jas...@valvesoftware.com
>> > >wrote:
>> > >
>> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>> > specific
>> > >> changes include:
>> > >>
>> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> > >> * ServerBrowser now sorts by ping by default once again.
>> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> > >> * Fixed spectator bug where spectating a Sniper looking through scope
>> > >> didn't zoom fov.
>> > >>
>> > >> Team Fortress 2
>> > >> General Fixes
>> > >>   * Fixed an issue that caused some old demos to crash.
>> > >>   * The server browser now sorts by ping by default.
>> > >>   * The Trading dialog now starts with the chat window having focus.
>> > >>   * Fixed a bug that caused overheal to not work properly.
>> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>> > >>   * Fixed the Heavy's hands being invisible.
>> > >>   * Soldiers no longer maintain their rage level when changing loadout.
>> > >>   * Alerts now sort on top of achievement status.
>> > >>   * Prevented a bad state occurring when someone tried to trade with
>> > >> themselves.
>> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>> > >>   * Fixed players not being able to set their default FOV correctly.
>> > >>   * Fixed being unable to equip customized shotguns & pistols on some
>> > >> classes.
>> > >>   * Improved the explanation of the item set bonus in set item
>> > >> descriptions.
>> > >>   * Fixed a bug where items with particle systems would show up at the
>> > >> player's feet or pelvis.
>> > >>   * Fixed the wrench number for the Golden Wrench not displaying
>> > properly.
>> > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
>> > >> displaying properly.
>> > >>   * Fixed client seeing incorrect message when changing team while
>> > >> participating in a duel.
>> > >>
>> > >> Economy Changes
>> > >>   * Added Remove Name and Remove Paint features.
>> > >>   * Achievement items and store promotion items are now usable in
>> > crafting.
>> > >>   * Gifted items are now craftable and tradable.
>> > >>   * Attempting to craft a non tradable item will result in a warning
>> > that
>> > >> the items produced by the craft will also be marked as non tradable.
>> > >>   * Community, Self-Made, and Valve items are not tradable or usable in
>> > >> crafting.
>> > >>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
>> > >> increase clarity.
>> > >>
>> > >> Item Changes
>> > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
>> > >>   * Restored the missing PDA2 Slot Token.
>> > >>   * Restored the appearance of the Tippler's Tricorne to the version
>> > prior
>> > >> to the Mannconomy Update. This item is now paintable.
>> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
>> > >> Tricorne style appearance.
>> > >>   * The Earbuds are now nameable.
>> > >>   * Duel fixes:
>> > >>        * Fixed Dueling badges using the wrong texture.
>> > >>        * Fixed an issue where dueling stats did not show up on dueling
>> > >> badges above Bronze.
>> > >>        * During a duel, the Dueling mini-game item used to initiate the
>> > >> duel cannot be deleted, traded or crafted.
>> > >>        * The following hats now allow the paint to affect their color
>> > more
>> > >> (colors should not be washed out):
>> > >>                * The Pugilist's Protector, The Hard Counter, The Bombing
>> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking
>> > Helm,
>> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
>> > >> Belt, Killer's Kabuto, Backbiter's Billycock
>> > >>   * Dueling Mini-Game now drops with 5 uses.
>> > >>
>> > >> Weapon Changes
>> > >>   * The Battalion's Backup no longer gives rage for falling damage.
>> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>> > >>   * The Gloves of Running Urgently now using the boxing taunt and boxing
>> > >> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
>> > survives
>> > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
>> > >>   * Your Eternal Reward no longer disguises the Spy if they are carrying
>> > >> the flag.
>> > >>   * The Holy Mackerel no longer displays a fish hit message when a Spy
>> > >> disguised as the attacker's team is hit.
>> > >>   * The Holy Mackerel no longer triggers other death events (like
>> > >> achievements or stats mods) improperly.
>> > >>   * The Sydney Sleeper no longer penetrates targets.
>> > >>   * The Sydney Sleeper no longer randomly crits.
>> > >>   * Milk will no longer spray from the barrels of other Scout weapons
>> > when
>> > >> switching from the Mad Milk.
>> > >>
>> > >> Counter-Strike: Source
>> > >> * Fixed a bug where the player crouching/standing animations were
>> > delayed
>> > >> until after (from the player's local viewpoint).
>> > >> * Changed the way that scope zooming works so that it is no longer
>> > affected
>> > >> by client-server latency, and zooming begins immediately for the local
>> > >> player. This fixes an issue that would give an advantage to lower ping
>> > >> players and penalize higher ping players.
>> > >> * Fixed animation problem caused by aborting bomb plant by switching
>> > >> weapons ("crab walk").
>> > >> * Crosshairs now have customizable size, thickness, and color:
>> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels at
>> > >> 640x480 resolution
>> > >>   * cl_crosshairthickness specifies the thickness of the crosshair in
>> > >> pixels at 640x480 resolution
>> > >>   * The crosshair now scales proportionately for all screen resolutions.
>> > >> This replaces the old scaling behavior, and the cvar cl_crosshairscale
>> > is no
>> > >> longer used. Players can revert to old crosshair behavior by setting
>> > >> cl_legacy_crosshair_scale to 1.
>> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
>> > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
>> > >> cl_crosshaircolor_b.
>> > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
>> > >> blending makes the crosshair much more visible on new HDR maps, and it
>> > is
>> > >> recommended that existing players enable this setting manually or
>> > through
>> > >> the options interface (Multiplayer->Crosshair appearance->Translucent).
>> > >>   * Cvar cl_legacy_crosshair has been renamed to
>> > cl_legacy_crosshair_recoil
>> > >> for consistency.
>> > >> * Fixed inverted translucency preview on crosshair configuration panel.
>> > >> * Removed the ability for players to temporarily stand on and jump from
>> > >> thrown grenades and jumping players. Legacy behavior can be enabled by
>> > >> setting sv_enableboost to 1.
>> > >> * Fixed issue with players "stacking" on ladders. Players are no longer
>> > >> prevented from moving off a ladder when they are in contact with a
>> > player
>> > >> beneath them.
>> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
>> > certain
>> > >> backgrounds.
>> > >> * Fixed a bug which allowed players to move the bomb with +use when
>> > >> sv_turbophysics was enabled.
>> > >> * Fixed a bug that caused crosshair to expand when attempting to fire an
>> > >> empty gun or when holding trigger on pistols.
>> > >> * Players are no longer kicked for team killing during
>> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
>> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
>> > >> reload.
>> > >> * Fixed FoV on wide-screen display modes.
>> > >> * Fixed a bug which caused incorrect zoom for a spectator watching a
>> > player
>> > >> with a sniper rifle.
>> > >> * Fixed a crash that could occur if a player disconnected shortly after
>> > >> attacking a bot.
>> > >> * Bomb icon now has priority over dominated/dominating icon on
>> > scoreboard.
>> > >> * Deathcam now allows a short period of camera movement (matching pre-OB
>> > >> behavior) when a player dies.
>> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
>> > >> scoreboard, voice indicators, end of match, and freeze panel.
>> > >> * The round clock on the spectator UI is now replaced with a bomb icon
>> > >> after the C4 has been planted.
>> > >> * Fixed a bug which caused models to occasionally appear non-animating
>> > when
>> > >> cl_minmodels and low violence mode were both enabled.
>> > >> * Fixed the Buy Menu not taking into account the discounted price for
>> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
>> > >> * Fixed cases where flashbang was not visible but still blinded the
>> > player.
>> > >> * Reduced blindness amount when looking away from a flashbang.
>> > >> * Added a checkbox to the Options->Audio dialog to control muting the
>> > audio
>> > >> when the game window is in the background.
>> > >> * Fixed crash in custom maps using the trigger_camera entity.
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> _______________________________________________
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>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >>
>> > > _______________________________________________
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>> > please visit:
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>> > >
>> >
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>> >
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