With the amount of servers with their own wacky set of nonstandard gameplay
modifiyng mods, such as "premium", "roll the dice", etc, I actually
understand why the system bias towards Valve servers. Same reason why
quickplay only works on the standard set of maps. I know people who used to
play on 24/7 2fort servers cause they didn't know better.

Our servers still fill up with quickplay players time to time, just that the
newbie rush is now over. Which was to be expected (although i'm glad to see
that TF2 is beating counter-strike and CoD ;) ).

On Tue, Jul 12, 2011 at 11:57 AM, Saint K. <sai...@specialattack.net> wrote:

> One thing I wonder. Why are VALVe servers per definition better then ours
> according to VALVe's current policies?
>
> Are the VALVe servers being administrated at all for example? We work
> around the clock keeping things nice and clean, I'd argue communities prolly
> provide a better gaming experience then VALVe's servers (unless they are
> also heavily administrated).
>
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO [
> e...@wmclan.net]
> Sent: 12 July 2011 11:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
> Or better yet. Have it start off on valves quickplay servers for the first
> game they play. Any other quickplays go to community made servers. Then you
> can slowly start getting rid of the valve quickplay servers as less people
> need to be introduced to the game over time.
>
> On Tue, Jul 12, 2011 at 5:28 AM, Jay Singh <singh...@live.com> wrote:
>
> >
> > I agree with RDDT TF2 completely. While it may take time and effort to
> get
> > a community going, the fact of the matter is now that Valve has set up
> > hundreds (I want to say thousands) of quick play servers, populating a
> TF2
> > server is as hard as it was before the Uber update. Honestly, you guys
> over
> > at Valve should think twice before you try to screw over the community.
> > If you guys over at Valve think that matching random players into a TF2
> > server will give them the best experience, then you're wrong. Servers
> that
> > have regulars are what gives players the best TF2 experience. Befriending
> > each other, making rivals, cooperating as a team. You can't do that with
> > random players on your quick play servers.
> > If you guys over at Valve insist on making all these quick play servers,
> > then fine. But here's a really awesome request that will benefit the both
> of
> > us. Make it so that players can only play on your quick play servers for
> a
> > maximum of x hours. After that, have them match up with community made
> > servers.
> > > Date: Mon, 11 Jul 2011 20:54:56 -0400
> > > From: invaderam...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] TF2 servers staying empty
> > >
> > > Well, I think that is merely an effect of there being too few players
> and
> > > too many servers. Of course Valve is going to put their own servers on
> > > preference, because they're the ones controlling them. Server admins
> > SHOULD
> > > be ditching their servers if they're going to sit empty. It takes time
> > and
> > > effort to get a community going. These last few weeks have just been
> > really
> > > easy on unpopular servers because of the huge influx of new players.
> I'm
> > > shutting down my server due to lack of use. I don't have the time or
> > > patience to try to get a community going, and quickplay isn't helping
> > > enough.
> > >
> > > On Mon, Jul 11, 2011 at 7:21 PM, RDDT TF2 <rddt...@gmail.com> wrote:
> > >
> > > > Fletcher,
> > > >
> > > > Your post reinforces the single complaint I have with regards to this
> > > > matchmaking system. What is the point of us server admins configuring
> > our
> > > > servers to rank optimally in the matchmaking system, and adding them
> to
> > the
> > > > system, for them to be beaten out by Valve servers? Ever since
> Valve's
> > > > servers came back online my server has remained dead - matchmaking
> will
> > > > throw one, maybe two players per day my way, and this isn't just me -
> > this
> > > > is across the board. Once popular servers that I visited have nowhere
> > near
> > > > the traffic they used to. A decent server isn't cheap to host and
> > maintain,
> > > > and I could easily see server admins ditching their servers if
> they're
> > just
> > > > going to sit empty. Just look at the TF2 Server Feedback forums.
> > > >
> > > > I realize that you would want new players to start out on Valve
> > servers,
> > > > and
> > > > I respect that, but in my experience the TF2 community is a great one
> > and
> > > >  will help new players no matter where they play.
> > > _______________________________________________
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> >
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> >
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