Perhaps they have uber vac at those servers ;-)
But seriously. How many valve servers do they have? On 12 Jul 2011 11:02, "Saint K." <[email protected]> wrote: > One thing I wonder. Why are VALVe servers per definition better then ours according to VALVe's current policies? > > Are the VALVe servers being administrated at all for example? We work around the clock keeping things nice and clean, I'd argue communities prolly provide a better gaming experience then VALVe's servers (unless they are also heavily administrated). > > Saint K. > ________________________________________ > From: [email protected] [ [email protected]] On Behalf Of E3pO [ [email protected]] > Sent: 12 July 2011 11:57 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 servers staying empty > > Or better yet. Have it start off on valves quickplay servers for the first > game they play. Any other quickplays go to community made servers. Then you > can slowly start getting rid of the valve quickplay servers as less people > need to be introduced to the game over time. > > On Tue, Jul 12, 2011 at 5:28 AM, Jay Singh <[email protected]> wrote: > >> >> I agree with RDDT TF2 completely. While it may take time and effort to get >> a community going, the fact of the matter is now that Valve has set up >> hundreds (I want to say thousands) of quick play servers, populating a TF2 >> server is as hard as it was before the Uber update. Honestly, you guys over >> at Valve should think twice before you try to screw over the community. >> If you guys over at Valve think that matching random players into a TF2 >> server will give them the best experience, then you're wrong. Servers that >> have regulars are what gives players the best TF2 experience. Befriending >> each other, making rivals, cooperating as a team. You can't do that with >> random players on your quick play servers. >> If you guys over at Valve insist on making all these quick play servers, >> then fine. But here's a really awesome request that will benefit the both of >> us. Make it so that players can only play on your quick play servers for a >> maximum of x hours. After that, have them match up with community made >> servers. >> > Date: Mon, 11 Jul 2011 20:54:56 -0400 >> > From: [email protected] >> > To: [email protected] >> > Subject: Re: [hlds_linux] TF2 servers staying empty >> > >> > Well, I think that is merely an effect of there being too few players and >> > too many servers. Of course Valve is going to put their own servers on >> > preference, because they're the ones controlling them. Server admins >> SHOULD >> > be ditching their servers if they're going to sit empty. It takes time >> and >> > effort to get a community going. These last few weeks have just been >> really >> > easy on unpopular servers because of the huge influx of new players. I'm >> > shutting down my server due to lack of use. I don't have the time or >> > patience to try to get a community going, and quickplay isn't helping >> > enough. >> > >> > On Mon, Jul 11, 2011 at 7:21 PM, RDDT TF2 <[email protected]> wrote: >> > >> > > Fletcher, >> > > >> > > Your post reinforces the single complaint I have with regards to this >> > > matchmaking system. What is the point of us server admins configuring >> our >> > > servers to rank optimally in the matchmaking system, and adding them to >> the >> > > system, for them to be beaten out by Valve servers? Ever since Valve's >> > > servers came back online my server has remained dead - matchmaking will >> > > throw one, maybe two players per day my way, and this isn't just me - >> this >> > > is across the board. Once popular servers that I visited have nowhere >> near >> > > the traffic they used to. A decent server isn't cheap to host and >> maintain, >> > > and I could easily see server admins ditching their servers if they're >> just >> > > going to sit empty. Just look at the TF2 Server Feedback forums. >> > > >> > > I realize that you would want new players to start out on Valve >> servers, >> > > and >> > > I respect that, but in my experience the TF2 community is a great one >> and >> > > will help new players no matter where they play. >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

