I want to say this, do you know how hard it is to setup a community and get a server populated? You people act as if its your right to have a populated server from the second you start it. It takes time, maybe if some of you newcomers actually bothered to play the game, make friends and gradually grow a steady population you would have a decent community. Hosting a server and putting no effort into it gets you nowhere you idiots.
On Thu, Jul 14, 2011 at 2:05 PM, ics <[email protected]> wrote: > I ment to say 3 weeks but 3 became 2 in earlier post. You really don't have > to lecture me or teach me how they learn. Fact is that there is too much to > learn and the game teaches too little. It was back in the days much easier > and more boring in the first place. This game has too much to do for new > players. That was my point. Onscreen messages on certain events (only for > new players and through option for others too) would teach a lot more than > few hints on map load or someone talking to mic. > > I play with new people mostly because they need to learn and the old farts > on the same old maps are just not something that i want to see. New folks > bring new things and there isn't always a sentry, tele, heavymedic waiting > on fixed position. However, after watching these new folks for some time, > they need more help. Something that i cannot give. Language barrier is bad > enough for some, others just can't take the hint. Others don't even want to > learn, they are just there to troll out. > > PS: using sv_alltalk 1 is counter-productive for successfull teamplay. > > -ics > > 14.7.2011 23:07, doc kirjoitti: > > They have had 2 weeks. We have had years. Imagine coming to TF2 for >> the first time and you dont' have 9 classes with 3 weapons each to >> learn, you have 9 classes each with 3 to 5 loadouts, each having the >> possibility to VASTLY change how you play the class. During beta there >> was only a handful of maps (that was one of the gripes I remember, so >> few maps), so learning them all as they were added wasn't much of an >> issue. >> >> In making TF2 completely free you eliminate the credit-card problem of >> a lot of potential players: either they don't have a credit card (or >> more likely, Mom won't buy the game for them). By eliminating this >> problem you introduce a wide variety of players to the TF2 userbase, >> people who remember TFC, people who played Quake, people who were born >> after Half-Life 2 was made. Just think about that last one for a >> moment and feel terrible. >> >> I'd love to see more teaching in TF2 but the game is harder to >> recommend to new players just because if they don't want to learn a >> bunch of mechanics or caveats then they are kind of out of luck - TF2 >> is fun in part because of the "controlled chaos" the battlefield can >> feel like it has certain days. >> >> A lot of good teaching comes from the players themselves though, if >> you run a fun server and have people that like to use their mics (I >> run an All-talk server so that helps in making it feel more casual), >> then just get on the mic and let them know "rightclick helpimonfire >> rightclickrightclick" and after enough time they will catch on. The >> new players are good and bad - in one respect hunting spies has never >> been easier (remember when we would decloak RIGHT behind someone, >> mashing M1 to stab at the earliest convenience?), but getting a >> coordinated push has gotten much more difficult. >> >> Team Fortress 2 is a very team-based game, a lone wolf can only do so >> much. This means any skill disparity on your team is felt in full - >> but do not lament, for not ALL new players are terrible unteachable >> messes. >> >> On Thu, Jul 14, 2011 at 11:36 AM, ics<[email protected]> wrote: >> >>> I mean seriously, after 2 weeks ,they are still dumb as bricks. >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

