I want to say this, do you know how hard it is to setup a community and get
a server populated? You people act as if its your right to have a populated
server from the second you start it. It takes time, maybe if some of you
newcomers actually bothered to play the game, make friends and gradually
grow a steady population you would have a decent community. Hosting a server
and putting no effort into it gets you nowhere you idiots.

On Thu, Jul 14, 2011 at 2:05 PM, ics <[email protected]> wrote:

> I ment to say 3 weeks but 3 became 2 in earlier post. You really don't have
> to lecture me or teach me how they learn. Fact is that there is too much to
> learn and the game teaches too little. It was back in the days much easier
> and more boring in the first place. This game has too much to do for new
> players. That was my point. Onscreen messages on certain events (only for
> new players and through option for others too) would teach a lot more than
> few hints on map load or someone talking to mic.
>
> I play with new people mostly because they need to learn and the old farts
> on the same old maps are just not something that i want to see. New folks
> bring new things and there isn't always a sentry, tele, heavymedic waiting
> on fixed position. However, after watching these new folks for some time,
> they need more help. Something that i cannot give. Language barrier is bad
> enough for some, others just can't take the hint. Others don't even want to
> learn, they are just there to troll out.
>
> PS: using sv_alltalk 1 is counter-productive for successfull teamplay.
>
> -ics
>
> 14.7.2011 23:07, doc kirjoitti:
>
>  They have had 2 weeks. We have had years. Imagine coming to TF2 for
>> the first time and you dont' have 9 classes with 3 weapons each to
>> learn, you have 9 classes each with 3 to 5 loadouts, each having the
>> possibility to VASTLY change how you play the class. During beta there
>> was only a handful of maps (that was one of the gripes I remember, so
>> few maps), so learning them all as they were added wasn't much of an
>> issue.
>>
>> In making TF2 completely free you eliminate the credit-card problem of
>> a lot of potential players: either they don't have a credit card (or
>> more likely, Mom won't buy the game for them). By eliminating this
>> problem you introduce a wide variety of players to the TF2 userbase,
>> people who remember TFC, people who played Quake, people who were born
>> after Half-Life 2 was made. Just think about that last one for a
>> moment and feel terrible.
>>
>> I'd love to see more teaching in TF2 but the game is harder to
>> recommend to new players just because if they don't want to learn a
>> bunch of mechanics or caveats then they are kind of out of luck - TF2
>> is fun in part because of the "controlled chaos" the battlefield can
>> feel like it has certain days.
>>
>> A lot of good teaching comes from the players themselves though, if
>> you run a fun server and have people that like to use their mics (I
>> run an All-talk server so that helps in making it feel more casual),
>> then just get on the mic and let them know "rightclick helpimonfire
>> rightclickrightclick" and after enough time they will catch on. The
>> new players are good and bad - in one respect hunting spies has never
>> been easier (remember when we would decloak RIGHT behind someone,
>> mashing M1 to stab at the earliest convenience?), but getting a
>> coordinated push has gotten much more difficult.
>>
>> Team Fortress 2 is a very team-based game, a lone wolf can only do so
>> much. This means any skill disparity on your team is felt in full -
>> but do not lament, for not ALL new players are terrible unteachable
>> messes.
>>
>> On Thu, Jul 14, 2011 at 11:36 AM, ics<[email protected]>  wrote:
>>
>>> I mean seriously, after 2 weeks ,they are still dumb as bricks.
>>>
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>
>
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