We have had alltalk on since day 1 and because of this things have
gotten pretty interesting in the meta game. When a team says "going to
A" do you believe them? Call the bluff? Call the double-bluff?
If you say "I'm coming with an uber around back" does the other team
really know or care what's going on? If you're playing on an all-talk
server - most times no.

I didn't mean to be preachy or rude about running a dedicated server -
I've just come across more than a few who feel like they aren't being
treated "fair" because their server is empty. Running a good server is
a lot harder than it should be some days.

Also to address the REAL point of your message, yes some more
on-screen teaching would be nice although I'm not sure how to start
approaching that subject. The tutorials are a nice start but don't go
very deep. The coaching system is also a great tool, but not an
end-all. I think this would call more for a series of instructional
YouTube videos or something - laying out basic strategies such as
airblasting ubers away, building stuff underwater, dropping the flag
when a scout runs by for him to pick it up, etc.

Might be a community project your server can do! There you go now you
have something to build up your new community - something to bind them
together in their quest for multiple head accesories.

On Thu, Jul 14, 2011 at 2:05 PM, ics <[email protected]> wrote:
> PS: using sv_alltalk 1 is counter-productive for successfull teamplay.

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