btw, dont know why, but i had:

"mp_respawnwavetime" = "10" ( def. "10.0" )

Because it was 10, and not 10.0 it added respawntimes in my sv_tags.. one
of the things f2p checks for i believe, but isn't 10 and 10.0 the same?

On Wed, 27 Jul 2011 16:18:57 +0200, anna rack <annar...@specialattack.net>
wrote:
> Good idea
> 
> annarack
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
> [cladi...@gmail.com]
> Sent: 27 July 2011 14:47
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> Is there a possibility of valve adding cvars for each weapon to disable 1
> at
> a time ?
> This way if problems arise with them , they could be disabled , or if
> server
> op's do not want certain weapons on the server.
> 
> On Wed, Jul 27, 2011 at 9:40 AM, Chris <ch...@oryschak.com> wrote:
> 
>> I disabled the new weapons a few days ago on my server and haven't
>> experienced any crashes since.
>> I'm wondering with the recent update if anyone is experiencing crashing
>> still?  I'd like to re-enable these weapons if everything seems to be
>> functioning without any problems.
>>
>> Let me know.
>>
>> Chris
>>
>> On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi "Nightbox" Alexandru <
>> alexandrualexa...@gmail.com> wrote:
>>
>> > I had a crash few minutes ago, anyone still have problems ?
>> >
>> > PS: Valve reopened their servers ? I see matchmaking fails to deliver
>> > players to servers in my region.
>> >
>> > 2011/7/27 Zover Mirklo <izvrash...@inbox.lv>
>> >
>> > >
>> > >  Just had a hang on cp_egypt_final. It started using all the 100% of
>> > >  core  of cpu and I couldnt even detach the screen. I am probably
>> > >  going to block new weapons.This is the second time it  happens. On
>> > >  first time it hanged all my box. Only manual box restart  helped..
>> > >  Citējot *Jesse Molina <je...@opendreams.net> [1]*:
>> > > > I use a bash srcds control script that does the following before a
>> > > > quit;
>> > > >
>> > > >  STOPCOUNTDOWN=10
>> > > >  until [ $STOPCOUNTDOWN -eq 0 ] ; do
>> > > >    echo -n "."
>> > > >    # Send both a say and cm_csay, since sm_csay requires
sourcemod.
>> > > >    tmux send-keys -t $GAMEDIR
>> > > >    "sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!"
C-m
>> > > >    tmux send-keys -t $GAMEDIR
>> > > >    "say Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>> > > >    STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
>> > > >    sleep 1
>> > > >  done
>> > > >  tmux send-keys -t $GAMEDIR "quit" C-m
>> > > >
>> > > >
>> > > >
>> > > >  I use tmux instead of screen, but you can probably do the same
>> > > >  with
>> > > >  screen.  This does not require rcon, though that would be an
>> > > > alternative
>> > > >  method of sending the commands.
>> > > >
>> > > >  Also, if you use the "quit" command (exit also works/does the
same
>> > > >  thing?) then the clients don't time-out.  They get a packet which
>> > > >  triggers a nice dialog box, which tells them that the server is
>> > > > shutting
>> > > >  down, similar to if they had been kicked.
>> > > >
>> > > >  Depending upon the reason for the shutdown, you could control the
>> > > >  message sent in the say/sm_say commands via another $variable.
>> > > >
>> > > >
>> > > >
>> > > >  Comments welcome.
>> > > >
>> > > >
>> > > >
>> > > >  E3pO wrote:
>> > > >  > is there a good way to warn the server that there is an update
>> > > > and needs to
>> > > >  > restart instead of just restarting the server and saying "WE
>> > > > ARE GOING TO
>> > > >  > RESTART FOR UPDATES" like a million times?
>> > > >  >
>> > > >  > When you kill the server players clients time out and then get
>> > > > a lost
>> > > >  > connection to server. It would be cool to have something like
>> > > > "closeupdate"
>> > > >  > as a command that pops up a dialog after they get timed out
>> > > > that the server
>> > > >  > is currently updating and that they can reconnect when it is
>> > > > done.
>> > > >
>> > > >  --
>> > > >  # Jesse Molina
>> > > >  # Mail = je...@opendreams.net
>> > > >  # Page = page-je...@opendreams.net
>> > > >  # Cell = 1.602.323.7608
>> > > >  # Web  = http://www.opendreams.net/jesse/
>> > > >
>> > > >
>> > > >
>> > > >  _______________________________________________
>> > > >  To unsubscribe, edit your list preferences, or view the list
>> > > > archives, please visit:
>> > > >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > >
>> > > Links:
>> > > ------
>> > > [1] mailto:je...@opendreams.net
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to