I said wrong before, i ment we have 4 servers and 2 of them had crashed after the latest update. Also I refuse to annoy players with weapon or class limitations.

There are now less crashes than before but ultimately Valve should fix the cause. I don't run bots or run replay on the servers so that's not the issue for crashes either.

-ics

27.7.2011 18:20, Aaron "DJ Zyrphon" Thompson kirjoitti:
Ics: All of my crashes have been either related to the new laser weapons or the 
mantreads...usually the mantreads. There is a SourceMod plugin called Unlock 
Replacer that I modified to block the Mantreads while they (Valve) work out the 
kinks.

Go to the last post and download my files and the unlock.games.txt somewhere in 
the middle of the thread (another page other than 1 or 18) and install the 
three files. In your sourcemod.cfg file add this line:

sm_unlock_block "Mantreads"

It didn't work before but as of the update it seems to be working.
Sent from my MOTOBLUR™ smartphone on AT&T

-----Original message-----
From: ics<i...@ics-base.net>
To: Half-Life dedicated Linux server mailing 
list<hlds_linux@list.valvesoftware.com>
Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem
to reboot themselves back up now so i don't need to restart them.. yet.

-ics

27.7.2011 16:49, AnAkIn . kirjoitti:
Had a crash today too. Might be replay related as the function it crashed in
is bot related. There are no other bots on the server.

2011/7/27 clad iron<cladi...@gmail.com>

Is there a possibility of valve adding cvars for each weapon to disable 1
at
a time ?
This way if problems arise with them , they could be disabled , or if
server
op's do not want certain weapons on the server.

On Wed, Jul 27, 2011 at 9:40 AM, Chris<ch...@oryschak.com>   wrote:

I disabled the new weapons a few days ago on my server and haven't
experienced any crashes since.
I'm wondering with the recent update if anyone is experiencing crashing
still?  I'd like to re-enable these weapons if everything seems to be
functioning without any problems.

Let me know.

Chris

On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi "Nightbox" Alexandru<
alexandrualexa...@gmail.com>   wrote:

I had a crash few minutes ago, anyone still have problems ?

PS: Valve reopened their servers ? I see matchmaking fails to deliver
players to servers in my region.

2011/7/27 Zover Mirklo<izvrash...@inbox.lv>

   Just had a hang on cp_egypt_final. It started using all the 100% of
   core  of cpu and I couldnt even detach the screen. I am probably
   going to block new weapons.This is the second time it  happens. On
   first time it hanged all my box. Only manual box restart  helped..
   Citējot *Jesse Molina<je...@opendreams.net>   [1]*:
I use a bash srcds control script that does the following before a
quit;

   STOPCOUNTDOWN=10
   until [ $STOPCOUNTDOWN -eq 0 ] ; do
     echo -n "."
     # Send both a say and cm_csay, since sm_csay requires sourcemod.
     tmux send-keys -t $GAMEDIR
     "sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
     tmux send-keys -t $GAMEDIR
     "say Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
     STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
     sleep 1
   done
   tmux send-keys -t $GAMEDIR "quit" C-m



   I use tmux instead of screen, but you can probably do the same
with
   screen.  This does not require rcon, though that would be an
alternative
   method of sending the commands.

   Also, if you use the "quit" command (exit also works/does the same
   thing?) then the clients don't time-out.  They get a packet which
   triggers a nice dialog box, which tells them that the server is
shutting
   down, similar to if they had been kicked.

   Depending upon the reason for the shutdown, you could control the
   message sent in the say/sm_say commands via another $variable.



   Comments welcome.



   E3pO wrote:
   >   is there a good way to warn the server that there is an update
and needs to
   >   restart instead of just restarting the server and saying "WE
ARE GOING TO
   >   RESTART FOR UPDATES" like a million times?
   >
   >   When you kill the server players clients time out and then get
a lost
   >   connection to server. It would be cool to have someth
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