From this morning till now all the tf2 servers are still up and running, so
at least there is a improvement. But its too short to tell for sure.

On Wed, 27 Jul 2011 15:49:39 +0200, "AnAkIn ." <anakin...@gmail.com> wrote:
> Had a crash today too. Might be replay related as the function it crashed
> in
> is bot related. There are no other bots on the server.
> 
> 2011/7/27 clad iron <cladi...@gmail.com>
> 
>> Is there a possibility of valve adding cvars for each weapon to disable
1
>> at
>> a time ?
>> This way if problems arise with them , they could be disabled , or if
>> server
>> op's do not want certain weapons on the server.
>>
>> On Wed, Jul 27, 2011 at 9:40 AM, Chris <ch...@oryschak.com> wrote:
>>
>> > I disabled the new weapons a few days ago on my server and haven't
>> > experienced any crashes since.
>> > I'm wondering with the recent update if anyone is experiencing
crashing
>> > still?  I'd like to re-enable these weapons if everything seems to be
>> > functioning without any problems.
>> >
>> > Let me know.
>> >
>> > Chris
>> >
>> > On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi "Nightbox" Alexandru <
>> > alexandrualexa...@gmail.com> wrote:
>> >
>> > > I had a crash few minutes ago, anyone still have problems ?
>> > >
>> > > PS: Valve reopened their servers ? I see matchmaking fails to
deliver
>> > > players to servers in my region.
>> > >
>> > > 2011/7/27 Zover Mirklo <izvrash...@inbox.lv>
>> > >
>> > > >
>> > > >  Just had a hang on cp_egypt_final. It started using all the 100%
>> > > >  of
>> > > >  core  of cpu and I couldnt even detach the screen. I am probably
>> > > >  going to block new weapons.This is the second time it  happens.
On
>> > > >  first time it hanged all my box. Only manual box restart 
helped..
>> > > >  Citējot *Jesse Molina <je...@opendreams.net> [1]*:
>> > > > > I use a bash srcds control script that does the following before
>> > > > > a
>> > > > > quit;
>> > > > >
>> > > > >  STOPCOUNTDOWN=10
>> > > > >  until [ $STOPCOUNTDOWN -eq 0 ] ; do
>> > > > >    echo -n "."
>> > > > >    # Send both a say and cm_csay, since sm_csay requires
>> > > > >    sourcemod.
>> > > > >    tmux send-keys -t $GAMEDIR
>> > > > >    "sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!"
>> > > > >    C-m
>> > > > >    tmux send-keys -t $GAMEDIR
>> > > > >    "say Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>> > > > >    STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
>> > > > >    sleep 1
>> > > > >  done
>> > > > >  tmux send-keys -t $GAMEDIR "quit" C-m
>> > > > >
>> > > > >
>> > > > >
>> > > > >  I use tmux instead of screen, but you can probably do the same
>> with
>> > > > >  screen.  This does not require rcon, though that would be an
>> > > > > alternative
>> > > > >  method of sending the commands.
>> > > > >
>> > > > >  Also, if you use the "quit" command (exit also works/does the
>> > > > >  same
>> > > > >  thing?) then the clients don't time-out.  They get a packet
>> > > > >  which
>> > > > >  triggers a nice dialog box, which tells them that the server is
>> > > > > shutting
>> > > > >  down, similar to if they had been kicked.
>> > > > >
>> > > > >  Depending upon the reason for the shutdown, you could control
>> > > > >  the
>> > > > >  message sent in the say/sm_say commands via another $variable.
>> > > > >
>> > > > >
>> > > > >
>> > > > >  Comments welcome.
>> > > > >
>> > > > >
>> > > > >
>> > > > >  E3pO wrote:
>> > > > >  > is there a good way to warn the server that there is an
update
>> > > > > and needs to
>> > > > >  > restart instead of just restarting the server and saying "WE
>> > > > > ARE GOING TO
>> > > > >  > RESTART FOR UPDATES" like a million times?
>> > > > >  >
>> > > > >  > When you kill the server players clients time out and then
get
>> > > > > a lost
>> > > > >  > connection to server. It would be cool to have something like
>> > > > > "closeupdate"
>> > > > >  > as a command that pops up a dialog after they get timed out
>> > > > > that the server
>> > > > >  > is currently updating and that they can reconnect when it is
>> > > > > done.
>> > > > >
>> > > > >  --
>> > > > >  # Jesse Molina
>> > > > >  # Mail = je...@opendreams.net
>> > > > >  # Page = page-je...@opendreams.net
>> > > > >  # Cell = 1.602.323.7608
>> > > > >  # Web  = http://www.opendreams.net/jesse/
>> > > > >
>> > > > >
>> > > > >
>> > > > >  _______________________________________________
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>> > > >
>> > > >
>> > > > Links:
>> > > > ------
>> > > > [1] mailto:je...@opendreams.net
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