We just want the data in the packet to be the same data that the Steam 
libraries would send.  If you need to put a cache in front of the pings to 
protect your server, that's fine.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lwf
Sent: Thursday, February 16, 2012 10:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The policy of truth is still in effect

Does this forbid the use a cache, like the one mentioned here?

http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam

On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <fletch...@valvesoftware.com> 
wrote:
> Yesterday the Team Fortress team took further action pursuant to the "policy 
> of truth" that was announced in December of last year.  We delisted some 
> servers that were reporting inaccurate information in server-browser-related 
> communications.
>
> Our goals are for players to be able to find the server they are looking for 
> quickly and easily, and for server operators to compete solely on the basis 
> of the quality of the experience they provide.  Any plugins that modify 
> server browser communications (or modify the information contained in those 
> packets) are counter to those goals.
>
> The following guidelines are self-evident:
>
> *         All of the data you report to clients and to Steam must be accurate.
>
> *         You must use the Source engine, using the steam libraries, to send 
> all server-browser-related communications.
>
> *         Do not modify or manually send any packets to Steam.
>
> *         Do not modify or manually send any client ping replies.  
> (Those that convey server browser info, player counts, etc.)
>
> *         Do not to set any values that are sent in these communications 
> outside the legal range.
>
> *         The data reported to the master server and to clients must match.
>
> If you aren't running any plugins that do any of these sorts of things, you 
> can disregard this post.  If you are, please stop.  If you feel that you have 
> a real reason to make these modifications to your server, then communicate 
> with us and help us understand!  We'll try to work out a solution that fits 
> everybody's needs.
>
> Thanks,
> The Team Fortress Team
>
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