We just want the data in the packet to be the same data that the Steam libraries would send. If you need to put a cache in front of the pings to protect your server, that's fine.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lwf Sent: Thursday, February 16, 2012 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The policy of truth is still in effect Does this forbid the use a cache, like the one mentioned here? http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <fletch...@valvesoftware.com> wrote: > Yesterday the Team Fortress team took further action pursuant to the "policy > of truth" that was announced in December of last year. We delisted some > servers that were reporting inaccurate information in server-browser-related > communications. > > Our goals are for players to be able to find the server they are looking for > quickly and easily, and for server operators to compete solely on the basis > of the quality of the experience they provide. Any plugins that modify > server browser communications (or modify the information contained in those > packets) are counter to those goals. > > The following guidelines are self-evident: > > * All of the data you report to clients and to Steam must be accurate. > > * You must use the Source engine, using the steam libraries, to send > all server-browser-related communications. > > * Do not modify or manually send any packets to Steam. > > * Do not modify or manually send any client ping replies. > (Those that convey server browser info, player counts, etc.) > > * Do not to set any values that are sent in these communications > outside the legal range. > > * The data reported to the master server and to clients must match. > > If you aren't running any plugins that do any of these sorts of things, you > can disregard this post. If you are, please stop. If you feel that you have > a real reason to make these modifications to your server, then communicate > with us and help us understand! We'll try to work out a solution that fits > everybody's needs. > > Thanks, > The Team Fortress Team > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux