Except that query cache does not cache original queries. Rather remakes
them. They don't match the original ones.

On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> We just want the data in the packet to be the same data that the Steam
> libraries would send.  If you need to put a cache in front of the pings to
> protect your server, that's fine.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lwf
> Sent: Thursday, February 16, 2012 10:29 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The policy of truth is still in effect
>
> Does this forbid the use a cache, like the one mentioned here?
>
> http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam
>
> On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <fletch...@valvesoftware.com>
> wrote:
> > Yesterday the Team Fortress team took further action pursuant to the
> "policy of truth" that was announced in December of last year.  We delisted
> some servers that were reporting inaccurate information in
> server-browser-related communications.
> >
> > Our goals are for players to be able to find the server they are looking
> for quickly and easily, and for server operators to compete solely on the
> basis of the quality of the experience they provide.  Any plugins that
> modify server browser communications (or modify the information contained
> in those packets) are counter to those goals.
> >
> > The following guidelines are self-evident:
> >
> > *         All of the data you report to clients and to Steam must be
> accurate.
> >
> > *         You must use the Source engine, using the steam libraries, to
> send all server-browser-related communications.
> >
> > *         Do not modify or manually send any packets to Steam.
> >
> > *         Do not modify or manually send any client ping replies.
> > (Those that convey server browser info, player counts, etc.)
> >
> > *         Do not to set any values that are sent in these communications
> outside the legal range.
> >
> > *         The data reported to the master server and to clients must
> match.
> >
> > If you aren't running any plugins that do any of these sorts of things,
> you can disregard this post.  If you are, please stop.  If you feel that
> you have a real reason to make these modifications to your server, then
> communicate with us and help us understand!  We'll try to work out a
> solution that fits everybody's needs.
> >
> > Thanks,
> > The Team Fortress Team
> >
> > _______________________________________________
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>
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