Except that query cache does not cache original queries. Rather remakes them. They don't match the original ones.
On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > We just want the data in the packet to be the same data that the Steam > libraries would send. If you need to put a cache in front of the pings to > protect your server, that's fine. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lwf > Sent: Thursday, February 16, 2012 10:29 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] The policy of truth is still in effect > > Does this forbid the use a cache, like the one mentioned here? > > http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam > > On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn <fletch...@valvesoftware.com> > wrote: > > Yesterday the Team Fortress team took further action pursuant to the > "policy of truth" that was announced in December of last year. We delisted > some servers that were reporting inaccurate information in > server-browser-related communications. > > > > Our goals are for players to be able to find the server they are looking > for quickly and easily, and for server operators to compete solely on the > basis of the quality of the experience they provide. Any plugins that > modify server browser communications (or modify the information contained > in those packets) are counter to those goals. > > > > The following guidelines are self-evident: > > > > * All of the data you report to clients and to Steam must be > accurate. > > > > * You must use the Source engine, using the steam libraries, to > send all server-browser-related communications. > > > > * Do not modify or manually send any packets to Steam. > > > > * Do not modify or manually send any client ping replies. > > (Those that convey server browser info, player counts, etc.) > > > > * Do not to set any values that are sent in these communications > outside the legal range. > > > > * The data reported to the master server and to clients must > match. > > > > If you aren't running any plugins that do any of these sorts of things, > you can disregard this post. If you are, please stop. If you feel that > you have a real reason to make these modifications to your server, then > communicate with us and help us understand! We'll try to work out a > solution that fits everybody's needs. > > > > Thanks, > > The Team Fortress Team > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux