More slots - more entities, more processing power and bandwidth.
I think it engine limitation. That`s why 32 slots TF2 servers is ugly.
But you can lower rates (somthing like 40) and watch result.
And oh, disable replay bot.
P.S. http://store.steampowered.com/news/8674/
"Updated client rate value to default to 30000 to improve network
performance for most players"
This can be one of the reasons to performance hit.
Try to lower rate cvar to 20000 first (sv_maxrate 20000/ sv_minrate 20000).
----- Original Message -----
From: "Weasel" <wea...@weaselslair.com>
To: <hlds_linux@list.valvesoftware.com>
Sent: Monday, September 10, 2012 4:50 AM
Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for
32-player TF2 server?
Just doing some optimizing of my TF2 servers. I was wondering if anybody
on here had any recommended settings for "sv_minrate" and "sv_maxrate" -
specifically as it might apply to TF2 servers running greater than the
Valve-default-limit of 24-players? I allow 32, and I do see a little bit
of lag when the server loads-up with players. While that's going-on,
network connectivity is fine (true network "pings" between 30ms and
100ms).
Until recently, having more than 24 players on my server was rare. So, I
never really noticed that increased lag. But, now it's fairly packed a
couple of nights a week. Not sure if there's really anything to be done
with it, but maybe some sv_minrate/sv_maxrate tweaking might help a
little?
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