I never use this, it fails.
Personally I use this: http://www.reece-eu.net/drekrates.php

sv_maxrate 0
sv_minrate 0


On 9/10/12, O!KAK <ga...@starlink.ru> wrote:
> More slots - more entities, more processing power and bandwidth.
> I think it engine limitation. That`s why 32 slots TF2 servers is ugly.
> But you can lower rates (somthing like 40) and watch result.
>
> And oh, disable replay bot.
>
> P.S. http://store.steampowered.com/news/8674/
> "Updated client rate value to default to 30000 to improve network
> performance for most players"
>
> This can be one of the reasons to performance hit.
> Try to lower rate cvar to 20000 first (sv_maxrate 20000/ sv_minrate 20000).
>
>
> ----- Original Message -----
> From: "Weasel" <wea...@weaselslair.com>
> To: <hlds_linux@list.valvesoftware.com>
> Sent: Monday, September 10, 2012 4:50 AM
> Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for
> 32-player TF2 server?
>
>
>> Just doing some optimizing of my TF2 servers.  I was wondering if anybody
>>
>> on here had any recommended settings for "sv_minrate" and "sv_maxrate" -
>> specifically as it might apply to TF2 servers running greater than the
>> Valve-default-limit of 24-players?  I allow 32, and I do see a little bit
>>
>> of lag when the server loads-up with players.  While that's going-on,
>> network connectivity is fine (true network "pings" between 30ms and
>> 100ms).
>>
>> Until recently, having more than 24 players on my server was rare.  So, I
>>
>> never really noticed that increased lag.  But, now it's fairly packed a
>> couple of nights a week.  Not sure if there's really anything to be done
>> with it, but maybe some sv_minrate/sv_maxrate tweaking might help a
>> little?
>>
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>
>
>
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