Why would you throw anybody off the server whose rate is too high? It's a *
limit*, not a guaranteed throughput.

If I could set my rate to 1,000,000 it's the same as having it at 50,000 if
the bandwidth is 40,000. I set my rate to the highest value possible to
prevent choke (and hence lag and stuttering), why would you kick people who
do this? You have no proper grounds on which to do it (you can do whatever
you like with your server, I'm not telling you you *can't* do this of
course, just informing). This may be discouraging certain players from
joining your server with such practices.

Just my 2 cents.


Kind regards,
Saul Rennison


On 11 September 2012 00:11, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:

> I use:
>
> sv_minrate 35000
> sv_maxrate 76000
> sv_minupdaterate 33
> sv_maxupdaterate 67
> sv_mincmdrate 33
> sv_maxcmdrate 67
> sv_client_min_interp_ratio "1.0"
> sv_client_max_interp_ratio "2.0"
>
> and throw off ppl who set their "rate" to much above 100k.
>
>
> >________________________________
> > From: Drogen Viech <drogenvi...@googlemail.com>
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Monday, 10 September 2012, 15:38
> >Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate
> for 32-player TF2 server?
> >
> >Just set sv_minrate to something high enough so those stupid guys with
> >their rate set to 30000 won't start lagging, don't care about the
> >other cmdrate/updaterate/interp bullshit - that's how i do it and it
> >works fine for everyone.
> >
> >2012/9/10 edman747 <edman...@gmail.com>:
> >> I never use this, it fails.
> >> Personally I use this: http://www.reece-eu.net/drekrates.php
> >>
> >> sv_maxrate 0
> >> sv_minrate 0
> >>
> >>
> >> On 9/10/12, O!KAK <ga...@starlink.ru> wrote:
> >>> More slots - more entities, more processing power and bandwidth.
> >>> I think it engine limitation. That`s why 32 slots TF2 servers is ugly.
> >>> But you can lower rates (somthing like 40) and watch result.
> >>>
> >>> And oh, disable replay bot.
> >>>
> >>> P.S. http://store.steampowered.com/news/8674/
> >>> "Updated client rate value to default to 30000 to improve network
> >>> performance for most players"
> >>>
> >>> This can be one of the reasons to performance hit.
> >>> Try to lower rate cvar to 20000 first (sv_maxrate 20000/ sv_minrate
> 20000).
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "Weasel" <wea...@weaselslair.com>
> >>> To: <hlds_linux@list.valvesoftware.com>
> >>> Sent: Monday, September 10, 2012 4:50 AM
> >>> Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for
> >>> 32-player TF2 server?
> >>>
> >>>
> >>>> Just doing some optimizing of my TF2 servers.  I was wondering if
> anybody
> >>>>
> >>>> on here had any recommended settings for "sv_minrate" and
> "sv_maxrate" -
> >>>> specifically as it might apply to TF2 servers running greater than the
> >>>> Valve-default-limit of 24-players?  I allow 32, and I do see a little
> bit
> >>>>
> >>>> of lag when the server loads-up with players.  While that's going-on,
> >>>> network connectivity is fine (true network "pings" between 30ms and
> >>>> 100ms).
> >>>>
> >>>> Until recently, having more than 24 players on my server was rare.
> So, I
> >>>>
> >>>> never really noticed that increased lag.  But, now it's fairly packed
> a
> >>>> couple of nights a week.  Not sure if there's really anything to be
> done
> >>>> with it, but maybe some sv_minrate/sv_maxrate tweaking might help a
> >>>> little?
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>
> >> _______________________________________________
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> please visit:
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> >
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> >
> >
> >
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