I use: sv_minrate 35000 sv_maxrate 76000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_min_interp_ratio "1.0" sv_client_max_interp_ratio "2.0"
and throw off ppl who set their "rate" to much above 100k. >________________________________ > From: Drogen Viech <drogenvi...@googlemail.com> >To: Half-Life dedicated Linux server mailing list ><hlds_linux@list.valvesoftware.com> >Sent: Monday, 10 September 2012, 15:38 >Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for >32-player TF2 server? > >Just set sv_minrate to something high enough so those stupid guys with >their rate set to 30000 won't start lagging, don't care about the >other cmdrate/updaterate/interp bullshit - that's how i do it and it >works fine for everyone. > >2012/9/10 edman747 <edman...@gmail.com>: >> I never use this, it fails. >> Personally I use this: http://www.reece-eu.net/drekrates.php >> >> sv_maxrate 0 >> sv_minrate 0 >> >> >> On 9/10/12, O!KAK <ga...@starlink.ru> wrote: >>> More slots - more entities, more processing power and bandwidth. >>> I think it engine limitation. That`s why 32 slots TF2 servers is ugly. >>> But you can lower rates (somthing like 40) and watch result. >>> >>> And oh, disable replay bot. >>> >>> P.S. http://store.steampowered.com/news/8674/ >>> "Updated client rate value to default to 30000 to improve network >>> performance for most players" >>> >>> This can be one of the reasons to performance hit. >>> Try to lower rate cvar to 20000 first (sv_maxrate 20000/ sv_minrate 20000). >>> >>> >>> ----- Original Message ----- >>> From: "Weasel" <wea...@weaselslair.com> >>> To: <hlds_linux@list.valvesoftware.com> >>> Sent: Monday, September 10, 2012 4:50 AM >>> Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for >>> 32-player TF2 server? >>> >>> >>>> Just doing some optimizing of my TF2 servers. I was wondering if anybody >>>> >>>> on here had any recommended settings for "sv_minrate" and "sv_maxrate" - >>>> specifically as it might apply to TF2 servers running greater than the >>>> Valve-default-limit of 24-players? I allow 32, and I do see a little bit >>>> >>>> of lag when the server loads-up with players. While that's going-on, >>>> network connectivity is fine (true network "pings" between 30ms and >>>> 100ms). >>>> >>>> Until recently, having more than 24 players on my server was rare. So, I >>>> >>>> never really noticed that increased lag. But, now it's fairly packed a >>>> couple of nights a week. Not sure if there's really anything to be done >>>> with it, but maybe some sv_minrate/sv_maxrate tweaking might help a >>>> little? >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux